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authorPaul Gilbert2015-06-08 08:31:51 -0400
committerPaul Gilbert2015-06-08 08:31:51 -0400
commitf5a1b626b710c368e79ab27c13cf2be4ccdcb30f (patch)
treed9c49fe86f3c9d32430f9ca3da512cf9613ce63e /engines/sherlock/people.h
parentae64cca8f01f4e56873ac6afa58610366ea8238a (diff)
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SHERLOCK: Move Scalpel map code to ScalpelMap
Diffstat (limited to 'engines/sherlock/people.h')
-rw-r--r--engines/sherlock/people.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sherlock/people.h b/engines/sherlock/people.h
index c4abf397b2..c15248cc02 100644
--- a/engines/sherlock/people.h
+++ b/engines/sherlock/people.h
@@ -159,12 +159,6 @@ public:
void setWalking();
/**
- * Bring a moving character to a standing position. If the Scalpel chessboard
- * is being displayed, then the chraracter will always face down.
- */
- void gotoStand(Sprite &sprite);
-
- /**
* Walk to the co-ordinates passed, and then face the given direction
*/
void walkToCoords(const Point32 &destPos, int destDir);
@@ -195,6 +189,12 @@ public:
* Change the sequence of the scene background object associated with the current speaker.
*/
virtual void setTalkSequence(int speaker, int sequenceNum = 1) = 0;
+
+ /**
+ * Bring a moving character to a standing position. If the Scalpel chessboard
+ * is being displayed, then the chraracter will always face down.
+ */
+ virtual void gotoStand(Sprite &sprite) = 0;
};
} // End of namespace Sherlock