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author | Paul Gilbert | 2015-06-08 08:31:51 -0400 |
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committer | Paul Gilbert | 2015-06-08 08:31:51 -0400 |
commit | f5a1b626b710c368e79ab27c13cf2be4ccdcb30f (patch) | |
tree | d9c49fe86f3c9d32430f9ca3da512cf9613ce63e /engines/sherlock/people.h | |
parent | ae64cca8f01f4e56873ac6afa58610366ea8238a (diff) | |
download | scummvm-rg350-f5a1b626b710c368e79ab27c13cf2be4ccdcb30f.tar.gz scummvm-rg350-f5a1b626b710c368e79ab27c13cf2be4ccdcb30f.tar.bz2 scummvm-rg350-f5a1b626b710c368e79ab27c13cf2be4ccdcb30f.zip |
SHERLOCK: Move Scalpel map code to ScalpelMap
Diffstat (limited to 'engines/sherlock/people.h')
-rw-r--r-- | engines/sherlock/people.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sherlock/people.h b/engines/sherlock/people.h index c4abf397b2..c15248cc02 100644 --- a/engines/sherlock/people.h +++ b/engines/sherlock/people.h @@ -159,12 +159,6 @@ public: void setWalking(); /** - * Bring a moving character to a standing position. If the Scalpel chessboard - * is being displayed, then the chraracter will always face down. - */ - void gotoStand(Sprite &sprite); - - /** * Walk to the co-ordinates passed, and then face the given direction */ void walkToCoords(const Point32 &destPos, int destDir); @@ -195,6 +189,12 @@ public: * Change the sequence of the scene background object associated with the current speaker. */ virtual void setTalkSequence(int speaker, int sequenceNum = 1) = 0; + + /** + * Bring a moving character to a standing position. If the Scalpel chessboard + * is being displayed, then the chraracter will always face down. + */ + virtual void gotoStand(Sprite &sprite) = 0; }; } // End of namespace Sherlock |