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authorPaul Gilbert2015-05-31 14:45:10 -0400
committerPaul Gilbert2015-05-31 14:45:10 -0400
commite5296ebf8dd09f603499b1894a33865ec71bb28f (patch)
treed7de032efd54dfdb3159cbc778a0c9ce8cd8aa91 /engines/sherlock/resources.h
parent673537bad93f0b440172a0cc263ebf19cc95ffc0 (diff)
parent141ff4d08dc24b6bb17098bd71801e2a58e6a38f (diff)
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Merge branch 'master' into phantom
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_RESOURCES_H
+#define SHERLOCK_RESOURCES_H
+
+#include "common/array.h"
+#include "common/file.h"
+#include "common/hashmap.h"
+#include "common/hash-str.h"
+#include "common/rect.h"
+#include "common/str.h"
+#include "common/stream.h"
+#include "graphics/surface.h"
+
+namespace Sherlock {
+
+typedef Common::Array<byte> CacheEntry;
+typedef Common::HashMap<Common::String, CacheEntry, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> CacheHash;
+
+struct LibraryEntry {
+ uint32 _offset, _size;
+ int _index;
+
+ LibraryEntry() : _index(0), _offset(0), _size(0) {}
+ LibraryEntry(int index, uint32 offset, uint32 size) :
+ _index(index), _offset(offset), _size(size) {}
+};
+typedef Common::HashMap<Common::String, LibraryEntry, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> LibraryIndex;
+typedef Common::HashMap<Common::String, LibraryIndex, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> LibraryIndexes;
+
+class SherlockEngine;
+
+class Cache {
+private:
+ SherlockEngine *_vm;
+ CacheHash _resources;
+public:
+ Cache(SherlockEngine *_vm);
+
+ /**
+ * Returns true if a given file is currently being cached
+ */
+ bool isCached(const Common::String &filename) const;
+
+ /**
+ * Loads a file into the cache if it's not already present, and returns it.
+ * If the file is LZW compressed, automatically decompresses it and loads
+ * the uncompressed version into memory
+ */
+ void load(const Common::String &name);
+
+ /**
+ * Load a cache entry based on a passed stream
+ */
+ void load(const Common::String &name, Common::SeekableReadStream &stream);
+
+ /**
+ * Get a file from the cache
+ */
+ Common::SeekableReadStream *get(const Common::String &filename) const;
+};
+
+class Resources {
+private:
+ SherlockEngine *_vm;
+ Cache _cache;
+ LibraryIndexes _indexes;
+ int _resourceIndex;
+
+ /**
+ * Reads in the index from a library file, and caches it's index for later use
+ */
+ void loadLibraryIndex(const Common::String &libFilename, Common::SeekableReadStream *stream, bool isNewStyle);
+public:
+ Resources(SherlockEngine *vm);
+
+ /**
+ * Adds the specified file to the cache. If it's a library file, takes care of
+ * loading it's index for future use
+ */
+ void addToCache(const Common::String &filename);
+
+ /**
+ * Adds a resource from a library file to the cache
+ */
+ void addToCache(const Common::String &filename, const Common::String &libFilename);
+
+ /**
+ * Adds a given stream to the cache under the given name
+ */
+ void addToCache(const Common::String &filename, Common::SeekableReadStream &stream);
+
+ bool isInCache(const Common::String &filename) const { return _cache.isCached(filename); }
+
+ /**
+ * Checks the passed stream, and if is compressed, deletes it and replaces it with it's uncompressed data
+ */
+ void decompressIfNecessary(Common::SeekableReadStream *&stream);
+
+ /**
+ * Returns a stream for a given file
+ */
+ Common::SeekableReadStream *load(const Common::String &filename);
+
+ /**
+ * Loads a specific resource from a given library file
+ */
+ Common::SeekableReadStream *load(const Common::String &filename, const Common::String &libraryFile);
+
+ /**
+ * Returns true if the given file exists on disk or in the cache
+ */
+ bool exists(const Common::String &filename) const;
+
+ /**
+ * Returns the index of the last loaded resource in it's given library file.
+ * This will be used primarily when loading talk files, so the engine can
+ * update the given conversation number in the journal
+ */
+ int resourceIndex() const;
+
+ /**
+ * Decompresses LZW compressed data
+ */
+ Common::SeekableReadStream *decompress(Common::SeekableReadStream &source);
+
+ /**
+ * Decompresses LZW compressed data
+ */
+ Common::SeekableReadStream *decompress(Common::SeekableReadStream &source, uint32 outSize);
+
+ /**
+ * Decompresses LZW compressed data
+ */
+ void decompress(Common::SeekableReadStream &source, byte *buffer, uint32 outSize);
+
+ /**
+ * Decompresses LZW compressed data
+ */
+ static Common::SeekableReadStream *decompressLZ(Common::SeekableReadStream &source, uint32 outSize);
+
+ /**
+ * Decompresses LZW compressed data
+ */
+ static void decompressLZ(Common::SeekableReadStream &source, byte *outBuffer, int32 outSize, int32 inSize);
+};
+
+struct ImageFrame {
+ uint32 _size;
+ uint16 _width, _height;
+ int _paletteBase;
+ bool _rleEncoded;
+ Common::Point _offset;
+ byte _rleMarker;
+ Graphics::Surface _frame;
+
+ /**
+ * Return the frame width adjusted by a specified scale amount
+ */
+ int sDrawXSize(int scaleVal) const;
+
+ /**
+ * Return the frame height adjusted by a specified scale amount
+ */
+ int sDrawYSize(int scaleVal) const;
+};
+
+class ImageFile : public Common::Array<ImageFrame> {
+private:
+ static SherlockEngine *_vm;
+
+ /**
+ * Load the data of the sprite
+ */
+ void load(Common::SeekableReadStream &stream, bool skipPalette, bool animImages);
+
+ /**
+ * Gets the palette at the start of the sprite file
+ */
+ void loadPalette(Common::SeekableReadStream &stream);
+
+ /**
+ * Decompress a single frame for the sprite
+ */
+ void decompressFrame(ImageFrame &frame, const byte *src);
+public:
+ byte _palette[256 * 3];
+public:
+ ImageFile(const Common::String &name, bool skipPal = false, bool animImages = false);
+ ImageFile(Common::SeekableReadStream &stream, bool skipPal = false);
+ ~ImageFile();
+ static void setVm(SherlockEngine *vm);
+};
+
+} // End of namespace Sherlock
+
+#endif