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author | Willem Jan Palenstijn | 2015-07-22 22:37:40 +0200 |
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committer | Willem Jan Palenstijn | 2015-07-22 22:43:42 +0200 |
commit | 6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch) | |
tree | 503d50902bad2d800165593039d08d5ccf0c98ab /engines/sherlock/scalpel/darts.h | |
parent | 5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff) | |
parent | 4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff) | |
download | scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.gz scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.bz2 scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.zip |
Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
Diffstat (limited to 'engines/sherlock/scalpel/darts.h')
-rw-r--r-- | engines/sherlock/scalpel/darts.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/darts.h b/engines/sherlock/scalpel/darts.h new file mode 100644 index 0000000000..4368954814 --- /dev/null +++ b/engines/sherlock/scalpel/darts.h @@ -0,0 +1,130 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_DARTS_H +#define SHERLOCK_DARTS_H + +#include "sherlock/image_file.h" + +namespace Sherlock { + +namespace Scalpel { + +class ScalpelEngine; + +class Darts { +private: + ScalpelEngine *_vm; + ImageFile *_dartImages; + int _dartScore1, _dartScore2; + int _roundNumber; + int _level; + int _computerPlayer; + Common::String _opponent; + bool _playerDartMode; + int _roundScore; + bool _oldDartButtons; + + /** + * Load the graphics needed for the dart game + */ + void loadDarts(); + + /** + * Initializes the variables needed for the dart game + */ + void initDarts(); + + /** + * Frees the images used by the dart game + */ + void closeDarts(); + + /** + * Show the names of the people playing, Holmes and his opponent + */ + void showNames(int playerNum); + + /** + * Show the player score and game status + */ + void showStatus(int playerNum); + + /** + * Throws a single dart. + * @param dartNum Dart number + * @param computer 0 = Player, 1 = 1st player computer, 2 = 2nd player computer + * @returns Score for what dart hit + */ + int throwDart(int dartNum, int computer); + + /** + * Draw a dart moving towards the board + */ + void drawDartThrow(const Common::Point &pt); + + /** + * Erases the power bars + */ + void erasePowerBars(); + + /** + * Show a gradually incrementing incrementing power that bar. If goToPower is provided, it will + * increment to that power level ignoring all keyboard input (ie. for computer throws). + * Otherwise, it will increment until either a key/mouse button is pressed, or it reaches the end + */ + int doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical); + + /** + * Returns true if a mouse button or key is pressed. + */ + bool dartHit(); + + /** + * Return the score of the given location on the dart-board + */ + int dartScore(const Common::Point &pt); + + /** + * Calculates where a computer player is trying to throw their dart, and choose the actual + * point that was hit with some margin of error + */ + Common::Point getComputerDartDest(int playerNum); + + /** + * Returns the center position for the area of the dartboard with a given number + */ + bool findNumberOnBoard(int aim, Common::Point &pt); +public: + Darts(ScalpelEngine *vm); + + /** + * Main method for playing darts game + */ + void playDarts(); +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif |