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author | Paul Gilbert | 2015-08-06 20:40:20 -0400 |
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committer | Paul Gilbert | 2015-08-06 20:40:20 -0400 |
commit | b2e98f4f52341c049df90d3410ff05f806bf1100 (patch) | |
tree | e3dd291672aeb22a53050c2ecea87433c9d8e69b /engines/sherlock/scalpel/darts.h | |
parent | dc3e1eda8bfb6a21f31c36585e19dbe28d351966 (diff) | |
download | scummvm-rg350-b2e98f4f52341c049df90d3410ff05f806bf1100.tar.gz scummvm-rg350-b2e98f4f52341c049df90d3410ff05f806bf1100.tar.bz2 scummvm-rg350-b2e98f4f52341c049df90d3410ff05f806bf1100.zip |
SHERLOCK: SS: Renamed darts.cpp to scalpel_darts.cpp
Diffstat (limited to 'engines/sherlock/scalpel/darts.h')
-rw-r--r-- | engines/sherlock/scalpel/darts.h | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/engines/sherlock/scalpel/darts.h b/engines/sherlock/scalpel/darts.h deleted file mode 100644 index bf327b61a2..0000000000 --- a/engines/sherlock/scalpel/darts.h +++ /dev/null @@ -1,130 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef SHERLOCK_DARTS_H -#define SHERLOCK_DARTS_H - -#include "sherlock/image_file.h" - -namespace Sherlock { - -namespace Scalpel { - -class ScalpelEngine; - -class Darts { -private: - ScalpelEngine *_vm; - ImageFile *_dartImages; - int _dartScore1, _dartScore2; - int _roundNumber; - int _level; - int _computerPlayer; - Common::String _opponent; - bool _playerDartMode; - int _roundScore; - bool _oldDartButtons; - - /** - * Load the graphics needed for the dart game - */ - void loadDarts(); - - /** - * Initializes the variables needed for the dart game - */ - void initDarts(); - - /** - * Frees the images used by the dart game - */ - void closeDarts(); - - /** - * Show the names of the people playing, Holmes and his opponent - */ - void showNames(int playerNum); - - /** - * Show the player score and game status - */ - void showStatus(int playerNum); - - /** - * Throws a single dart. - * @param dartNum Dart number - * @param computer 0 = Player, 1 = 1st player computer, 2 = 2nd player computer - * @returns Score for what dart hit - */ - int throwDart(int dartNum, int computer); - - /** - * Draw a dart moving towards the board - */ - void drawDartThrow(const Common::Point &pt); - - /** - * Erases the power bars - */ - void erasePowerBars(); - - /** - * Show a gradually incrementing incrementing power that bar. If goToPower is provided, it will - * increment to that power level ignoring all keyboard input (ie. for computer throws). - * Otherwise, it will increment until either a key/mouse button is pressed, or it reaches the end - */ - int doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical); - - /** - * Returns true if a mouse button or key is pressed. - */ - int dartHit(); - - /** - * Return the score of the given location on the dart-board - */ - int dartScore(const Common::Point &pt); - - /** - * Calculates where a computer player is trying to throw their dart, and choose the actual - * point that was hit with some margin of error - */ - Common::Point getComputerDartDest(int playerNum); - - /** - * Returns the center position for the area of the dartboard with a given number - */ - bool findNumberOnBoard(int aim, Common::Point &pt); -public: - Darts(ScalpelEngine *vm); - - /** - * Main method for playing darts game - */ - void playDarts(); -}; - -} // End of namespace Scalpel - -} // End of namespace Sherlock - -#endif |