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authorPaul Gilbert2015-08-06 20:40:20 -0400
committerPaul Gilbert2015-08-06 20:40:20 -0400
commitb2e98f4f52341c049df90d3410ff05f806bf1100 (patch)
treee3dd291672aeb22a53050c2ecea87433c9d8e69b /engines/sherlock/scalpel/darts.h
parentdc3e1eda8bfb6a21f31c36585e19dbe28d351966 (diff)
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SHERLOCK: SS: Renamed darts.cpp to scalpel_darts.cpp
Diffstat (limited to 'engines/sherlock/scalpel/darts.h')
-rw-r--r--engines/sherlock/scalpel/darts.h130
1 files changed, 0 insertions, 130 deletions
diff --git a/engines/sherlock/scalpel/darts.h b/engines/sherlock/scalpel/darts.h
deleted file mode 100644
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--- a/engines/sherlock/scalpel/darts.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef SHERLOCK_DARTS_H
-#define SHERLOCK_DARTS_H
-
-#include "sherlock/image_file.h"
-
-namespace Sherlock {
-
-namespace Scalpel {
-
-class ScalpelEngine;
-
-class Darts {
-private:
- ScalpelEngine *_vm;
- ImageFile *_dartImages;
- int _dartScore1, _dartScore2;
- int _roundNumber;
- int _level;
- int _computerPlayer;
- Common::String _opponent;
- bool _playerDartMode;
- int _roundScore;
- bool _oldDartButtons;
-
- /**
- * Load the graphics needed for the dart game
- */
- void loadDarts();
-
- /**
- * Initializes the variables needed for the dart game
- */
- void initDarts();
-
- /**
- * Frees the images used by the dart game
- */
- void closeDarts();
-
- /**
- * Show the names of the people playing, Holmes and his opponent
- */
- void showNames(int playerNum);
-
- /**
- * Show the player score and game status
- */
- void showStatus(int playerNum);
-
- /**
- * Throws a single dart.
- * @param dartNum Dart number
- * @param computer 0 = Player, 1 = 1st player computer, 2 = 2nd player computer
- * @returns Score for what dart hit
- */
- int throwDart(int dartNum, int computer);
-
- /**
- * Draw a dart moving towards the board
- */
- void drawDartThrow(const Common::Point &pt);
-
- /**
- * Erases the power bars
- */
- void erasePowerBars();
-
- /**
- * Show a gradually incrementing incrementing power that bar. If goToPower is provided, it will
- * increment to that power level ignoring all keyboard input (ie. for computer throws).
- * Otherwise, it will increment until either a key/mouse button is pressed, or it reaches the end
- */
- int doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical);
-
- /**
- * Returns true if a mouse button or key is pressed.
- */
- int dartHit();
-
- /**
- * Return the score of the given location on the dart-board
- */
- int dartScore(const Common::Point &pt);
-
- /**
- * Calculates where a computer player is trying to throw their dart, and choose the actual
- * point that was hit with some margin of error
- */
- Common::Point getComputerDartDest(int playerNum);
-
- /**
- * Returns the center position for the area of the dartboard with a given number
- */
- bool findNumberOnBoard(int aim, Common::Point &pt);
-public:
- Darts(ScalpelEngine *vm);
-
- /**
- * Main method for playing darts game
- */
- void playDarts();
-};
-
-} // End of namespace Scalpel
-
-} // End of namespace Sherlock
-
-#endif