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authorPaul Gilbert2015-03-15 23:16:38 -0400
committerPaul Gilbert2015-03-15 23:16:38 -0400
commit6cfb7169b94e0c3c665d7799584eb8e5a7f337b3 (patch)
treed969bd9f75890205fb2cab91ca43041e4943948b /engines/sherlock/scalpel/scalpel.cpp
parent92c55e2bb192785e4587e143c9c367213f30233c (diff)
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SHERLOCK: Beginnings of sprite loading for animations
Diffstat (limited to 'engines/sherlock/scalpel/scalpel.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 72c5f1dcf3..0b651bbb69 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -62,8 +62,8 @@ void ScalpelEngine::showCityCutscene() {
byte palette[PALETTE_SIZE];
_sound->playMusic("prolog1.mus");
- _animation->_titleOverride = "title.lib";
- _animation->_soundOverride = "title.snd";
+ _titleOverride = "title.lib";
+ _soundOverride = "title.snd";
_animation->playPrologue("26open1", 1, 255, true, 2);
// TODO