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author | Paul Gilbert | 2015-05-01 15:59:36 -1000 |
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committer | Paul Gilbert | 2015-05-01 15:59:36 -1000 |
commit | 9fd73d0b9a689166aed05fc36f39307ac016bcb9 (patch) | |
tree | 300babbacef2005986057ebb03a586c6ead07956 /engines/sherlock/scalpel/scalpel.cpp | |
parent | 8671d29627821292dee5e950fdd17454ca289ee7 (diff) | |
download | scummvm-rg350-9fd73d0b9a689166aed05fc36f39307ac016bcb9.tar.gz scummvm-rg350-9fd73d0b9a689166aed05fc36f39307ac016bcb9.tar.bz2 scummvm-rg350-9fd73d0b9a689166aed05fc36f39307ac016bcb9.zip |
SHERLOCK: Implemented showLBV and fixes for credits display
Diffstat (limited to 'engines/sherlock/scalpel/scalpel.cpp')
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 63 |
1 files changed, 45 insertions, 18 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index d36f761239..c0910c52a1 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -330,9 +330,7 @@ bool ScalpelEngine::showAlleyCutscene() { finished = _animation->playPrologue("27PRO2", 1, 0, false, 2); if (finished) { - ImageFile screamImages("SCREAM.LBV", false); - _screen->_backBuffer1.transBlitFrom(screamImages[0], Common::Point(0, 0)); - _screen->_backBuffer2.blitFrom(_screen->_backBuffer1); + showLBV("scream.lbv"); finished = _events->delay(6000); } @@ -373,29 +371,40 @@ bool ScalpelEngine::showStreetCutscene() { return finished; } +/** + * Show the game credits + */ bool ScalpelEngine::scrollCredits() { + // Load the images for displaying credit text _titleOverride = "TITLE.LIB"; ImageFile creditsImages("credits.vgs", true); + _screen->setPalette(creditsImages._palette); + _titleOverride = ""; - _screen->_backBuffer1.copyFrom(*_screen->_backBuffer); + // Save a copy of the screen background for use in drawing each credit frame + _screen->_backBuffer1.blitFrom(*_screen); - for(int i = 0; i < 600 && !_events->kbHit(); i++) { - _screen->_backBuffer1.copyFrom(*_screen->_backBuffer); - if (i < 200) - _screen->transBlitFrom(creditsImages[0], Common::Point(10, -i), false, 0); - if (i > 0 && i < 400) - _screen->transBlitFrom(creditsImages[1], Common::Point(10, 200 - i), false, 0); - if (i > 200) - _screen->transBlitFrom(creditsImages[2], Common::Point(10, 400 - i), false, 0); + // Loop for showing the credits + for(int idx = 0; idx < 600 && !_events->kbHit() && !shouldQuit(); ++idx) { + // Copy the entire screen background before writing text + _screen->blitFrom(_screen->_backBuffer1); - warning("TODO: Use VideoBlockMove"); -// videoblockmove(SCREEN, BACKBUFFER, 0, 0, 320, 10); -// videoblockmove(SCREEN, BACKBUFFER, 0, 190, 320, 10); + // Write the text appropriate for the next frame + if (idx < 200) + _screen->transBlitFrom(creditsImages[0], Common::Point(10, -idx), false, 0); + if (idx > 0 && idx < 400) + _screen->transBlitFrom(creditsImages[1], Common::Point(10, 200 - idx), false, 0); + if (idx > 200) + _screen->transBlitFrom(creditsImages[2], Common::Point(10, 400 - idx), false, 0); + + // Don't show credit text on the top and bottom ten rows of the screen + _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, 10)); + _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - 10), + Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 10, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); _events->delay(100); } - _titleOverride = ""; return true; } @@ -408,7 +417,8 @@ bool ScalpelEngine::showOfficeCutscene() { if (finished) finished = _animation->playPrologue("COFF2", 1, 0, false, 3); if (finished) { - warning("TODO: ShowLBV(""NOTE.LBV"");"); + showLBV("note.lbv"); + if (_sound->_voices) { finished = _sound->playSound("NOTE1", WAIT_KBD_OR_FINISH); if (finished) @@ -441,6 +451,11 @@ bool ScalpelEngine::showOfficeCutscene() { return finished; } +/** + * Load the default inventory for the game, which includes both the initial active inventory, + * as well as special pending inventory items which can appear automatically in the player's + * inventory once given required flags are set + */ void ScalpelEngine::loadInventory() { Inventory &inv = *_inventory; @@ -449,7 +464,7 @@ void ScalpelEngine::loadInventory() { inv.push_back(InventoryItem(0, "Message", "A message requesting help", "_ITEM03A")); inv.push_back(InventoryItem(0, "Holmes Card", "A number of business cards", "_ITEM07A")); - // Potential items + // Hidden items inv.push_back(InventoryItem(95, "Tickets", "Opera Tickets", "_ITEM10A")); inv.push_back(InventoryItem(138, "Cuff Link", "Cuff Link", "_ITEM04A")); inv.push_back(InventoryItem(138, "Wire Hook", "Wire Hook", "_ITEM06A")); @@ -462,6 +477,18 @@ void ScalpelEngine::loadInventory() { inv.push_back(InventoryItem(586, "Pawn ticket", "A pawn ticket", "_ITEM16A")); }; +/** + * Transition to show an image + */ +void ScalpelEngine::showLBV(const Common::String &filename) { + Common::SeekableReadStream *stream = _res->load(filename, "title.lib"); + ImageFile images(*stream); + delete stream; + + _screen->setPalette(images._palette); + _screen->_backBuffer1.blitFrom(images[0]._frame); + _screen->verticalTransition(); +} /** * Starting a scene within the game |