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author | Willem Jan Palenstijn | 2015-07-22 22:37:40 +0200 |
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committer | Willem Jan Palenstijn | 2015-07-22 22:43:42 +0200 |
commit | 6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch) | |
tree | 503d50902bad2d800165593039d08d5ccf0c98ab /engines/sherlock/scalpel/scalpel.h | |
parent | 5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff) | |
parent | 4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff) | |
download | scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.gz scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.bz2 scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.zip |
Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
Diffstat (limited to 'engines/sherlock/scalpel/scalpel.h')
-rw-r--r-- | engines/sherlock/scalpel/scalpel.h | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel.h b/engines/sherlock/scalpel/scalpel.h new file mode 100644 index 0000000000..d2524ccbc7 --- /dev/null +++ b/engines/sherlock/scalpel/scalpel.h @@ -0,0 +1,133 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_H +#define SHERLOCK_SCALPEL_H + +#include "sherlock/sherlock.h" +#include "sherlock/scalpel/darts.h" + +namespace Sherlock { + +namespace Scalpel { + +enum { + BUTTON_TOP = 233, + BUTTON_MIDDLE = 244, + BUTTON_BOTTOM = 248, + COMMAND_FOREGROUND = 15, + COMMAND_HIGHLIGHTED = 10, + COMMAND_NULL = 248, + INFO_FOREGROUND = 11, + INFO_BACKGROUND = 1, + INV_FOREGROUND = 14, + INV_BACKGROUND = 1, + PEN_COLOR = 250 +}; + +class ScalpelEngine : public SherlockEngine { +private: + Darts *_darts; + int _mapResult; + + bool show3DOSplash(); + + /** + * Show the starting city cutscene which shows the game title + */ + bool showCityCutscene(); + bool showCityCutscene3DO(); + + /** + * Show the back alley where the initial murder takes place + */ + bool showAlleyCutscene(); + bool showAlleyCutscene3DO(); + + /** + * Show the Baker Street outside cutscene + */ + bool showStreetCutscene(); + bool showStreetCutscene3DO(); + + /** + * Show Holmes and Watson at the breakfast table, lestrade's note, and then the scrolling credits + */ + bool showOfficeCutscene(); + bool showOfficeCutscene3DO(); + + /** + * Show the game credits + */ + bool scrollCredits(); + + /** + * Load the default inventory for the game, which includes both the initial active inventory, + * as well as special pending inventory items which can appear automatically in the player's + * inventory once given required flags are set + */ + void loadInventory(); + + /** + * Transition to show an image + */ + void showLBV(const Common::String &filename); +protected: + /** + * Game initialization + */ + virtual void initialize(); + + /** + * Show the opening sequence + */ + virtual void showOpening(); + + /** + * Starting a scene within the game + */ + virtual void startScene(); +public: + ScalpelEngine(OSystem *syst, const SherlockGameDescription *gameDesc); + virtual ~ScalpelEngine(); + + /** + * Takes care of clearing the mirror in scene 12 (mansion drawing room), in case anything drew over it + */ + void eraseMirror12(); + + /** + * Takes care of drawing Holme's reflection onto the mirror in scene 12 (mansion drawing room) + */ + void doMirror12(); + + /** + * This clears the mirror in scene 12 (mansion drawing room) in case anything messed draw over it + */ + void flushMirror12(); +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif |