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author | Paul Gilbert | 2015-06-21 09:47:59 -0400 |
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committer | Paul Gilbert | 2015-06-21 09:47:59 -0400 |
commit | dec2b0857ca54ecf61e95c731d10ebfb85b5b375 (patch) | |
tree | 4a3499ec5f2bfd064e6cb0d7c015db090160dc3f /engines/sherlock/scalpel/scalpel_journal.h | |
parent | 3adaf2f999c4af74534beb7d02638aba8cc81a1e (diff) | |
download | scummvm-rg350-dec2b0857ca54ecf61e95c731d10ebfb85b5b375.tar.gz scummvm-rg350-dec2b0857ca54ecf61e95c731d10ebfb85b5b375.tar.bz2 scummvm-rg350-dec2b0857ca54ecf61e95c731d10ebfb85b5b375.zip |
SHERLOCK: Split up Journal class for each game
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_journal.h')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_journal.h | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_journal.h b/engines/sherlock/scalpel/scalpel_journal.h new file mode 100644 index 0000000000..ba2c828e3f --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_journal.h @@ -0,0 +1,142 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_JOURNAL_H +#define SHERLOCK_SCALPEL_JOURNAL_H + +#include "sherlock/journal.h" +#include "sherlock/saveload.h" +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "common/str-array.h" +#include "common/stream.h" + +namespace Sherlock { + +namespace Scalpel { + +#define JOURNAL_MAX_WIDTH 230 +#define JOURNAL_MAX_CHARS 80 + +enum JournalButton { + BTN_NONE, BTN_EXIT, BTN_BACK10, BTN_UP, BTN_DOWN, BTN_AHEAD110, BTN_SEARCH, + BTN_FIRST_PAGE, BTN_LAST_PAGE, BTN_PRINT_TEXT +}; + + +struct JournalEntry { + int _converseNum; + bool _replyOnly; + int _statementNum; + + JournalEntry() : _converseNum(0), _replyOnly(false), _statementNum(0) {} + JournalEntry(int converseNum, int statementNum, bool replyOnly = false) : + _converseNum(converseNum), _statementNum(statementNum), _replyOnly(replyOnly) {} +}; + +class ScalpelJournal: public Journal { +private: + Common::Array<JournalEntry> _journal; + Common::StringArray _directory; + Common::StringArray _locations; + Common::StringArray _lines; + int _maxPage; + int _index; + int _sub; + bool _up, _down; + int _page; + Common::String _find; + + /** + * Load the list of location names that the journal will make reference to + */ + void loadJournalLocations(); + + /** + * Loads the description for the current display index in the journal, and then + * word wraps the result to prepare it for being displayed + * @param alreadyLoaded Indicates whether the journal file is being loaded for the + * first time, or being reloaded + */ + void loadJournalFile(bool alreadyLoaded); + + /** + * Display the arrows that can be used to scroll up and down pages + */ + void doArrows(); + + /** + * Displays a page of the journal at the current index + */ + bool drawJournal(int direction, int howFar); + + /** + * Show the search submenu and allow the player to enter a search string + */ + int getSearchString(bool printError); + + /** + * Draw the journal background, frame, and interface buttons + */ + void drawJournalFrame(); + + /** + * Returns the button, if any, that is under the specified position + */ + JournalButton getHighlightedButton(const Common::Point &pt); +public: + ScalpelJournal(SherlockEngine *vm); + virtual ~ScalpelJournal() {} + + /** + * Display the journal + */ + void drawInterface(); + + /** + * Handle events whilst the journal is being displayed + */ + bool handleEvents(int key); + + /** + * Records statements that are said, in the order which they are said. The player + * can then read the journal to review them + */ + virtual void record(int converseNum, int statementNum, bool replyOnly = false); + + /** + * Reset viewing position to the start of the journal + */ + virtual void resetPosition(); + + /** + * Synchronize the data for a savegame + */ + virtual void synchronize(Serializer &s); +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif |