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authorPaul Gilbert2015-08-15 20:26:36 -0400
committerPaul Gilbert2015-08-15 20:26:36 -0400
commit621a37bbe30756a7983c1e5463389539898d41a5 (patch)
treed5f1fa95dd03590865d875a91a64f3a776987bad /engines/sherlock/scalpel/scalpel_people.h
parent11e327c4e7d41e01378cbdbaf339bbd09881f326 (diff)
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SHERLOCK: Fix saving/loading when characters are moving
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_people.h')
-rw-r--r--engines/sherlock/scalpel/scalpel_people.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_people.h b/engines/sherlock/scalpel/scalpel_people.h
index b53da2e6d8..ad9a6a5296 100644
--- a/engines/sherlock/scalpel/scalpel_people.h
+++ b/engines/sherlock/scalpel/scalpel_people.h
@@ -47,6 +47,11 @@ public:
virtual ~ScalpelPerson() {}
/**
+ * Synchronize the data for a savegame
+ */
+ virtual void synchronize(Serializer &s);
+
+ /**
* This adjusts the sprites position, as well as it's animation sequence:
*/
virtual void adjustSprite();