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author | Paul Gilbert | 2015-08-15 20:26:36 -0400 |
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committer | Paul Gilbert | 2015-08-15 20:26:36 -0400 |
commit | 621a37bbe30756a7983c1e5463389539898d41a5 (patch) | |
tree | d5f1fa95dd03590865d875a91a64f3a776987bad /engines/sherlock/scalpel/scalpel_people.h | |
parent | 11e327c4e7d41e01378cbdbaf339bbd09881f326 (diff) | |
download | scummvm-rg350-621a37bbe30756a7983c1e5463389539898d41a5.tar.gz scummvm-rg350-621a37bbe30756a7983c1e5463389539898d41a5.tar.bz2 scummvm-rg350-621a37bbe30756a7983c1e5463389539898d41a5.zip |
SHERLOCK: Fix saving/loading when characters are moving
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_people.h')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_people.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_people.h b/engines/sherlock/scalpel/scalpel_people.h index b53da2e6d8..ad9a6a5296 100644 --- a/engines/sherlock/scalpel/scalpel_people.h +++ b/engines/sherlock/scalpel/scalpel_people.h @@ -47,6 +47,11 @@ public: virtual ~ScalpelPerson() {} /** + * Synchronize the data for a savegame + */ + virtual void synchronize(Serializer &s); + + /** * This adjusts the sprites position, as well as it's animation sequence: */ virtual void adjustSprite(); |