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author | Paul Gilbert | 2015-06-12 20:01:27 -0400 |
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committer | Paul Gilbert | 2015-06-12 20:01:27 -0400 |
commit | 8ac4ab484c588ce37e551e94d691c83864f0fe02 (patch) | |
tree | b21e509333b0723e6783fb2d381f4f0bdd25ef68 /engines/sherlock/scalpel/scalpel_people.h | |
parent | ed29691b2facecdfac934f90841f69e81c12e697 (diff) | |
download | scummvm-rg350-8ac4ab484c588ce37e551e94d691c83864f0fe02.tar.gz scummvm-rg350-8ac4ab484c588ce37e551e94d691c83864f0fe02.tar.bz2 scummvm-rg350-8ac4ab484c588ce37e551e94d691c83864f0fe02.zip |
SHERLOCK: Split up loadWalk into descendent classes
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_people.h')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_people.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_people.h b/engines/sherlock/scalpel/scalpel_people.h index eec6eeb3a3..9d1214bc68 100644 --- a/engines/sherlock/scalpel/scalpel_people.h +++ b/engines/sherlock/scalpel/scalpel_people.h @@ -85,6 +85,11 @@ public: * Change the sequence of the scene background object associated with the specified speaker. */ virtual void setTalkSequence(int speaker, int sequenceNum = 1); + + /** + * Load the walking images for Sherlock + */ + virtual bool loadWalk(); }; } // End of namespace Scalpel |