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author | Paul Gilbert | 2015-06-11 22:55:36 -0400 |
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committer | Paul Gilbert | 2015-06-11 22:55:36 -0400 |
commit | a97715f9dcca2022a8f502ded4e4843f076b4687 (patch) | |
tree | 8aeba9580944a54bf0ece25e7f18f3a2b014c7e4 /engines/sherlock/scalpel/scalpel_people.h | |
parent | a3e75c2a498644eee386877fcbd30f95014778d7 (diff) | |
download | scummvm-rg350-a97715f9dcca2022a8f502ded4e4843f076b4687.tar.gz scummvm-rg350-a97715f9dcca2022a8f502ded4e4843f076b4687.tar.bz2 scummvm-rg350-a97715f9dcca2022a8f502ded4e4843f076b4687.zip |
SHERLOCK: Refactor gotoStand into Person classes
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_people.h')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_people.h | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/engines/sherlock/scalpel/scalpel_people.h b/engines/sherlock/scalpel/scalpel_people.h index dac685b26c..cc4e6b6605 100644 --- a/engines/sherlock/scalpel/scalpel_people.h +++ b/engines/sherlock/scalpel/scalpel_people.h @@ -50,6 +50,11 @@ public: * This adjusts the sprites position, as well as it's animation sequence: */ virtual void adjustSprite(); + + /** + * Bring a moving character to a standing position + */ + virtual void gotoStand(); }; class ScalpelPeople : public People { @@ -71,12 +76,6 @@ public: * Change the sequence of the scene background object associated with the specified speaker. */ virtual void setTalkSequence(int speaker, int sequenceNum = 1); - - /** - * Bring a moving character to a standing position. If the Scalpel chessboard - * is being displayed, then the chraracter will always face down. - */ - virtual void gotoStand(Sprite &sprite); }; } // End of namespace Scalpel |