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authorPaul Gilbert2015-06-11 22:55:36 -0400
committerPaul Gilbert2015-06-11 22:55:36 -0400
commita97715f9dcca2022a8f502ded4e4843f076b4687 (patch)
tree8aeba9580944a54bf0ece25e7f18f3a2b014c7e4 /engines/sherlock/scalpel/scalpel_people.h
parenta3e75c2a498644eee386877fcbd30f95014778d7 (diff)
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SHERLOCK: Refactor gotoStand into Person classes
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_people.h')
-rw-r--r--engines/sherlock/scalpel/scalpel_people.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/engines/sherlock/scalpel/scalpel_people.h b/engines/sherlock/scalpel/scalpel_people.h
index dac685b26c..cc4e6b6605 100644
--- a/engines/sherlock/scalpel/scalpel_people.h
+++ b/engines/sherlock/scalpel/scalpel_people.h
@@ -50,6 +50,11 @@ public:
* This adjusts the sprites position, as well as it's animation sequence:
*/
virtual void adjustSprite();
+
+ /**
+ * Bring a moving character to a standing position
+ */
+ virtual void gotoStand();
};
class ScalpelPeople : public People {
@@ -71,12 +76,6 @@ public:
* Change the sequence of the scene background object associated with the specified speaker.
*/
virtual void setTalkSequence(int speaker, int sequenceNum = 1);
-
- /**
- * Bring a moving character to a standing position. If the Scalpel chessboard
- * is being displayed, then the chraracter will always face down.
- */
- virtual void gotoStand(Sprite &sprite);
};
} // End of namespace Scalpel