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authorWillem Jan Palenstijn2015-07-22 22:37:40 +0200
committerWillem Jan Palenstijn2015-07-22 22:43:42 +0200
commit6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch)
tree503d50902bad2d800165593039d08d5ccf0c98ab /engines/sherlock/scalpel/scalpel_saveload.h
parent5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff)
parent4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff)
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Merge branch 'master' into mm
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
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diff --git a/engines/sherlock/scalpel/scalpel_saveload.h b/engines/sherlock/scalpel/scalpel_saveload.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_SAVELOAD_H
+#define SHERLOCK_SCALPEL_SAVELOAD_H
+
+#include "sherlock/saveload.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+extern const int ENV_POINTS[6][3];
+
+class ScalpelSaveManager: public SaveManager {
+public:
+ ScalpelSaveManager(SherlockEngine *vm, const Common::String &target);
+ virtual ~ScalpelSaveManager() {}
+
+ /**
+ * Shows the in-game dialog interface for loading and saving games
+ */
+ void drawInterface();
+
+ /**
+ * Return the index of the button the mouse is over, if any
+ */
+ int getHighlightedButton() const;
+
+ /**
+ * Handle highlighting buttons
+ */
+ void highlightButtons(int btnIndex);
+
+ /**
+ * Make sure that the selected savegame is on-screen
+ */
+ bool checkGameOnScreen(int slot);
+
+ /**
+ * Prompts the user to enter a description in a given slot
+ */
+ bool promptForDescription(int slot);
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif