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authorPaul Gilbert2015-06-14 08:56:00 -0400
committerPaul Gilbert2015-06-14 08:56:00 -0400
commit5364b46d6ac2a0907d864ec1aa60cd4835f4d1dc (patch)
tree5584c3478f619b0532a9d8be46cce33af6f32151 /engines/sherlock/scalpel/scalpel_scene.cpp
parenta33a4fa591cdcf35e377de84383047d819f1ecc9 (diff)
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SHERLOCK: RT: Move checkObject from Object to BaseObject
checkObject needs to be called in checkSprite now, which is in the Sprite class. So the method and a few others it depeends on have been moved into BaseObject
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_scene.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel_scene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp
index 723939211a..af7090332c 100644
--- a/engines/sherlock/scalpel/scalpel_scene.cpp
+++ b/engines/sherlock/scalpel/scalpel_scene.cpp
@@ -598,7 +598,7 @@ int ScalpelScene::startCAnim(int cAnimNum, int playRate) {
++frames;
} else {
// Forward direction
- Object::_countCAnimFrames = true;
+ BaseObject::_countCAnimFrames = true;
while (cObj._type == ACTIVE_BG_SHAPE) {
cObj.checkObject();
@@ -611,7 +611,7 @@ int ScalpelScene::startCAnim(int cAnimNum, int playRate) {
if (frames > 1)
--frames;
- Object::_countCAnimFrames = false;
+ BaseObject::_countCAnimFrames = false;
cObj._type = cAnim._type;
cObj._frameNumber = -1;