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author | Paul Gilbert | 2015-06-12 23:23:16 -0400 |
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committer | Paul Gilbert | 2015-06-12 23:23:16 -0400 |
commit | 803c06beb919b35d29bb65ec2e7e48caca69c730 (patch) | |
tree | dcce1cc2ed3ff46c7238e3d801a4567b90f71d8c /engines/sherlock/scalpel/scalpel_scene.cpp | |
parent | 6221c1de82bae650158b54a4b04f8f319416ac63 (diff) | |
download | scummvm-rg350-803c06beb919b35d29bb65ec2e7e48caca69c730.tar.gz scummvm-rg350-803c06beb919b35d29bb65ec2e7e48caca69c730.tar.bz2 scummvm-rg350-803c06beb919b35d29bb65ec2e7e48caca69c730.zip |
SHERLOCK: RT: Implement startCAnim
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_scene.cpp')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_scene.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp index f053747a56..87fe208520 100644 --- a/engines/sherlock/scalpel/scalpel_scene.cpp +++ b/engines/sherlock/scalpel/scalpel_scene.cpp @@ -138,7 +138,7 @@ void ScalpelScene::drawAllShapes() { void ScalpelScene::checkBgShapes() { People &people = *_vm->_people; - Person &holmes = people[PLAYER]; + Person &holmes = people[HOLMES]; Common::Point pt(holmes._position.x / FIXED_INT_MULTIPLIER, holmes._position.y / FIXED_INT_MULTIPLIER); // Call the base scene method to handle bg shapes @@ -229,14 +229,14 @@ void ScalpelScene::doBgAnim() { vm.eraseMirror12(); // Restore the back buffer from the back buffer 2 in the changed area - Common::Rect bounds(people[PLAYER]._oldPosition.x, people[PLAYER]._oldPosition.y, - people[PLAYER]._oldPosition.x + people[PLAYER]._oldSize.x, - people[PLAYER]._oldPosition.y + people[PLAYER]._oldSize.y); + Common::Rect bounds(people[HOLMES]._oldPosition.x, people[HOLMES]._oldPosition.y, + people[HOLMES]._oldPosition.x + people[HOLMES]._oldSize.x, + people[HOLMES]._oldPosition.y + people[HOLMES]._oldSize.y); Common::Point pt(bounds.left, bounds.top); - if (people[PLAYER]._type == CHARACTER) + if (people[HOLMES]._type == CHARACTER) screen.restoreBackground(bounds); - else if (people[PLAYER]._type == REMOVE) + else if (people[HOLMES]._type == REMOVE) screen._backBuffer->blitFrom(screen._backBuffer2, pt, bounds); for (uint idx = 0; idx < _bgShapes.size(); ++idx) { @@ -291,8 +291,8 @@ void ScalpelScene::doBgAnim() { _canimShapes[idx].adjustObject(); } - if (people[PLAYER]._type == CHARACTER && people._holmesOn) - people[PLAYER].adjustSprite(); + if (people[HOLMES]._type == CHARACTER && people._holmesOn) + people[HOLMES].adjustSprite(); // Flag the bg shapes which need to be redrawn checkBgShapes(); @@ -331,16 +331,16 @@ void ScalpelScene::doBgAnim() { } // Draw the person if not animating - if (people[PLAYER]._type == CHARACTER && people[PLAYER]._walkLoaded) { + if (people[HOLMES]._type == CHARACTER && people[HOLMES]._walkLoaded) { // If Holmes is too far to the right, move him back so he's on-screen - int xRight = SHERLOCK_SCREEN_WIDTH - 2 - people[PLAYER]._imageFrame->_frame.w; - int tempX = MIN(people[PLAYER]._position.x / FIXED_INT_MULTIPLIER, xRight); + int xRight = SHERLOCK_SCREEN_WIDTH - 2 - people[HOLMES]._imageFrame->_frame.w; + int tempX = MIN(people[HOLMES]._position.x / FIXED_INT_MULTIPLIER, xRight); - bool flipped = people[PLAYER]._sequenceNumber == WALK_LEFT || people[PLAYER]._sequenceNumber == STOP_LEFT || - people[PLAYER]._sequenceNumber == WALK_UPLEFT || people[PLAYER]._sequenceNumber == STOP_UPLEFT || - people[PLAYER]._sequenceNumber == WALK_DOWNRIGHT || people[PLAYER]._sequenceNumber == STOP_DOWNRIGHT; - screen._backBuffer->transBlitFrom(*people[PLAYER]._imageFrame, - Common::Point(tempX, people[PLAYER]._position.y / FIXED_INT_MULTIPLIER - people[PLAYER]._imageFrame->_frame.h), flipped); + bool flipped = people[HOLMES]._sequenceNumber == WALK_LEFT || people[HOLMES]._sequenceNumber == STOP_LEFT || + people[HOLMES]._sequenceNumber == WALK_UPLEFT || people[HOLMES]._sequenceNumber == STOP_UPLEFT || + people[HOLMES]._sequenceNumber == WALK_DOWNRIGHT || people[HOLMES]._sequenceNumber == STOP_DOWNRIGHT; + screen._backBuffer->transBlitFrom(*people[HOLMES]._imageFrame, + Common::Point(tempX, people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES]._imageFrame->_frame.h), flipped); } // Draw all static and active shapes are NORMAL and are in front of the person @@ -390,20 +390,20 @@ void ScalpelScene::doBgAnim() { _animating = 0; screen.slamRect(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCENE_HEIGHT)); } else { - if (people[PLAYER]._type != INVALID && ((_goToScene == -1 || _canimShapes.empty()))) { - if (people[PLAYER]._type == REMOVE) { + if (people[HOLMES]._type != INVALID && ((_goToScene == -1 || _canimShapes.empty()))) { + if (people[HOLMES]._type == REMOVE) { screen.slamRect(Common::Rect( - people[PLAYER]._oldPosition.x, people[PLAYER]._oldPosition.y, - people[PLAYER]._oldPosition.x + people[PLAYER]._oldSize.x, - people[PLAYER]._oldPosition.y + people[PLAYER]._oldSize.y + people[HOLMES]._oldPosition.x, people[HOLMES]._oldPosition.y, + people[HOLMES]._oldPosition.x + people[HOLMES]._oldSize.x, + people[HOLMES]._oldPosition.y + people[HOLMES]._oldSize.y )); - people[PLAYER]._type = INVALID; + people[HOLMES]._type = INVALID; } else { - screen.flushImage(people[PLAYER]._imageFrame, - Common::Point(people[PLAYER]._position.x / FIXED_INT_MULTIPLIER, - people[PLAYER]._position.y / FIXED_INT_MULTIPLIER - people[PLAYER].frameHeight()), - &people[PLAYER]._oldPosition.x, &people[PLAYER]._oldPosition.y, - &people[PLAYER]._oldSize.x, &people[PLAYER]._oldSize.y); + screen.flushImage(people[HOLMES]._imageFrame, + Common::Point(people[HOLMES]._position.x / FIXED_INT_MULTIPLIER, + people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES].frameHeight()), + &people[HOLMES]._oldPosition.x, &people[HOLMES]._oldPosition.y, + &people[HOLMES]._oldSize.x, &people[HOLMES]._oldSize.y); } } @@ -525,8 +525,8 @@ int ScalpelScene::startCAnim(int cAnimNum, int playRate) { if (walkPos.x != -1) { // Holmes must walk to the walk point before the cAnimation is started - if (people[PLAYER]._position != walkPos) - people[PLAYER].walkToCoords(walkPos, walkDir); + if (people[HOLMES]._position != walkPos) + people[HOLMES].walkToCoords(walkPos, walkDir); } if (talk._talkToAbort) @@ -563,7 +563,7 @@ int ScalpelScene::startCAnim(int cAnimNum, int playRate) { if (cAnim._name.size() > 0 && cAnim._type != NO_SHAPE) { if (tpPos.x != -1) - people[PLAYER]._type = REMOVE; + people[HOLMES]._type = REMOVE; Common::String fname = cAnim._name + ".vgs"; if (!res.isInCache(fname)) { @@ -653,14 +653,14 @@ int ScalpelScene::startCAnim(int cAnimNum, int playRate) { cObj._frameNumber += dir; } - people[PLAYER]._type = CHARACTER; + people[HOLMES]._type = CHARACTER; } // Teleport to ending coordinates if necessary if (tpPos.x != -1) { - people[PLAYER]._position = tpPos; // Place the player - people[PLAYER]._sequenceNumber = tpDir; - people[PLAYER].gotoStand(); + people[HOLMES]._position = tpPos; // Place the player + people[HOLMES]._sequenceNumber = tpDir; + people[HOLMES].gotoStand(); } if (playRate < 0) @@ -686,10 +686,10 @@ int ScalpelScene::startCAnim(int cAnimNum, int playRate) { if (tpPos.x != -1 && !talk._talkToAbort) { // Teleport to ending coordinates - people[PLAYER]._position = tpPos; - people[PLAYER]._sequenceNumber = tpDir; + people[HOLMES]._position = tpPos; + people[HOLMES]._sequenceNumber = tpDir; - people[PLAYER].gotoStand(); + people[HOLMES].gotoStand(); } events.setCursor(oldCursor); |