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authorPaul Gilbert2015-06-11 22:55:36 -0400
committerPaul Gilbert2015-06-11 22:55:36 -0400
commita97715f9dcca2022a8f502ded4e4843f076b4687 (patch)
tree8aeba9580944a54bf0ece25e7f18f3a2b014c7e4 /engines/sherlock/scalpel/scalpel_scene.cpp
parenta3e75c2a498644eee386877fcbd30f95014778d7 (diff)
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SHERLOCK: Refactor gotoStand into Person classes
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_scene.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel_scene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp
index e3bc6483eb..47ec639559 100644
--- a/engines/sherlock/scalpel/scalpel_scene.cpp
+++ b/engines/sherlock/scalpel/scalpel_scene.cpp
@@ -660,7 +660,7 @@ int ScalpelScene::startCAnim(int cAnimNum, int playRate) {
if (tpPos.x != -1) {
people[PLAYER]._position = tpPos; // Place the player
people[PLAYER]._sequenceNumber = tpDir;
- people.gotoStand(people[PLAYER]);
+ people[PLAYER].gotoStand();
}
if (playRate < 0)
@@ -689,7 +689,7 @@ int ScalpelScene::startCAnim(int cAnimNum, int playRate) {
people[PLAYER]._position = tpPos;
people[PLAYER]._sequenceNumber = tpDir;
- people.gotoStand(people[PLAYER]);
+ people[PLAYER].gotoStand();
}
events.setCursor(oldCursor);