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authorMartin Kiewitz2015-06-13 10:00:36 +0200
committerMartin Kiewitz2015-06-13 10:18:46 +0200
commitb5a4f622c293733b6067a27af09b44931295fd72 (patch)
tree70ac04060d5cd57fcaef11e8abaec542495d600a /engines/sherlock/scalpel/scalpel_scene.cpp
parent0f1b756242def7cf09d7f7f4427a3d5122879f1c (diff)
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SHERLOCK: 3DO: support for cAnim data (startCAnim)
it's now possible to leave the first room Conflicts: engines/sherlock/objects.cpp
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_scene.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel_scene.cpp19
1 files changed, 12 insertions, 7 deletions
diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp
index 813e4188ae..c4da8e09a0 100644
--- a/engines/sherlock/scalpel/scalpel_scene.cpp
+++ b/engines/sherlock/scalpel/scalpel_scene.cpp
@@ -568,21 +568,26 @@ int ScalpelScene::startCAnim(int cAnimNum, int playRate) {
Common::String fname = cAnim._name + ".vgs";
if (!res.isInCache(fname)) {
// Set up RRM scene data
- Common::SeekableReadStream *rrmStream = res.load(_rrmName);
- rrmStream->seek(44 + cAnimNum * 4);
- rrmStream->seek(rrmStream->readUint32LE());
+ Common::SeekableReadStream *roomStream = res.load(_roomFilename);
+ roomStream->seek(cAnim._dataOffset);
+ //rrmStream->seek(44 + cAnimNum * 4);
+ //rrmStream->seek(rrmStream->readUint32LE());
// Load the canimation into the cache
- Common::SeekableReadStream *imgStream = !_lzwMode ? rrmStream->readStream(cAnim._size) :
- Resources::decompressLZ(*rrmStream, cAnim._size);
+ Common::SeekableReadStream *imgStream = !_lzwMode ? roomStream->readStream(cAnim._dataSize) :
+ Resources::decompressLZ(*roomStream, cAnim._dataSize);
res.addToCache(fname, *imgStream);
delete imgStream;
- delete rrmStream;
+ delete roomStream;
}
// Now load the resource as an image
- cObj._images = new ImageFile(fname);
+ if (_vm->getPlatform() != Common::kPlatform3DO) {
+ cObj._images = new ImageFile(fname);
+ } else {
+ cObj._images = new ImageFile3DO(fname, kImageFile3DOType_RoomFormat);
+ }
cObj._imageFrame = &(*cObj._images)[0];
cObj._maxFrames = cObj._images->size();