aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel/scalpel_scene.h
diff options
context:
space:
mode:
authorPaul Gilbert2015-10-11 10:58:54 -0400
committerPaul Gilbert2015-10-11 10:58:54 -0400
commit1d0c07006ce37eecc35ef5a6b1dc452f78e2c468 (patch)
tree4b032a79a9685e729b42a074b193be791f56a3b7 /engines/sherlock/scalpel/scalpel_scene.h
parent4e6cdf71fb69a9f23ea0c1ec829722248b66c5e4 (diff)
downloadscummvm-rg350-1d0c07006ce37eecc35ef5a6b1dc452f78e2c468.tar.gz
scummvm-rg350-1d0c07006ce37eecc35ef5a6b1dc452f78e2c468.tar.bz2
scummvm-rg350-1d0c07006ce37eecc35ef5a6b1dc452f78e2c468.zip
SHERLOCK: SS: Fix sprites when multiple animations are active
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_scene.h')
-rw-r--r--engines/sherlock/scalpel/scalpel_scene.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_scene.h b/engines/sherlock/scalpel/scalpel_scene.h
index 8fe3b66b38..8711fea2d0 100644
--- a/engines/sherlock/scalpel/scalpel_scene.h
+++ b/engines/sherlock/scalpel/scalpel_scene.h
@@ -75,6 +75,8 @@ protected:
public:
ScalpelScene(SherlockEngine *vm) : Scene(vm) {}
+ virtual ~ScalpelScene();
+
/**
* Draw all objects and characters.
*/