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authorPaul Gilbert2015-06-11 22:02:33 -0400
committerPaul Gilbert2015-06-11 22:02:33 -0400
commit3d0e2cb5b000bfa9ff731fc6a83ec402bd9f7aad (patch)
treef3780949461d600f733e33cea286f425d5f80619 /engines/sherlock/scalpel/scalpel_user_interface.cpp
parentf812447274fc1de46560e4e611c9d4cb9bf39beb (diff)
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SHERLOCK: Beginning of descendent Person classes
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_user_interface.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index a89ebb61fc..31399b0ad9 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -2230,9 +2230,9 @@ void ScalpelUserInterface::checkAction(ActionType &action, const char *const mes
if (!talk._talkToAbort) {
// Ensure Holmes is on the exact intended location
- people[AL]._position = pt;
- people[AL]._sequenceNumber = dir;
- people.gotoStand(people[AL]);
+ people[PLAYER]._position = pt;
+ people[PLAYER]._sequenceNumber = dir;
+ people.gotoStand(people[PLAYER]);
talk.talkTo(action._names[nameIdx].c_str() + 2);
if (ch == 'T')