diff options
author | Paul Gilbert | 2015-05-30 17:55:22 -0400 |
---|---|---|
committer | Paul Gilbert | 2015-05-30 17:55:22 -0400 |
commit | fd33a100a12f4cb5256e5060a231012f17284261 (patch) | |
tree | 6658464af4a695c1df8166a841dd04a5b5585732 /engines/sherlock/scalpel/tsage/logo.h | |
parent | 52ca97fe63aa1032d32fefab4397df34b825e63b (diff) | |
download | scummvm-rg350-fd33a100a12f4cb5256e5060a231012f17284261.tar.gz scummvm-rg350-fd33a100a12f4cb5256e5060a231012f17284261.tar.bz2 scummvm-rg350-fd33a100a12f4cb5256e5060a231012f17284261.zip |
SHERLOCK: Beginnings of Scalpel logo display
Diffstat (limited to 'engines/sherlock/scalpel/tsage/logo.h')
-rw-r--r-- | engines/sherlock/scalpel/tsage/logo.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/tsage/logo.h b/engines/sherlock/scalpel/tsage/logo.h new file mode 100644 index 0000000000..4adbe95ff4 --- /dev/null +++ b/engines/sherlock/scalpel/tsage/logo.h @@ -0,0 +1,77 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_TSAGE_LOGO_H +#define SHERLOCK_SCALPEL_TSAGE_LOGO_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/file.h" +#include "common/list.h" +#include "common/str.h" +#include "common/str-array.h" +#include "common/util.h" +#include "graphics/surface.h" +#include "sherlock/scalpel/tsage/resources.h" +#include "sherlock/screen.h" + +namespace Sherlock { +namespace Scalpel { + +class ScalpelEngine; + +namespace TsAGE { + +class Logo { +private: + ScalpelEngine *_vm; + TLib _lib; + Surface _surface; + int _counter; + byte _palette1[PALETTE_SIZE]; + byte _palette2[PALETTE_SIZE]; + byte _palette3[PALETTE_SIZE]; + + Logo(ScalpelEngine *vm); + + void nextFrame(); + + bool finished() const; + + /** + * Load the background for the scene + */ + void loadBackground(); + + /** + * Fade from the current palette to a new one + */ + void fade(const byte palette[PALETTE_SIZE]); +public: + static bool show(ScalpelEngine *vm); +}; + +} // end of namespace TsAGE +} // end of namespace Scalpel +} // end of namespace Sherlock + +#endif |