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author | Paul Gilbert | 2015-03-21 09:20:39 -0400 |
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committer | Paul Gilbert | 2015-03-21 09:20:39 -0400 |
commit | 06fbefc7875b37dd531b65c42087e4e6782c03a6 (patch) | |
tree | e7bf6566d22b0b9e328742242dac283195756f8f /engines/sherlock/scalpel | |
parent | f0ad2f624bddcc031c99a487bff1d5ec89956477 (diff) | |
download | scummvm-rg350-06fbefc7875b37dd531b65c42087e4e6782c03a6.tar.gz scummvm-rg350-06fbefc7875b37dd531b65c42087e4e6782c03a6.tar.bz2 scummvm-rg350-06fbefc7875b37dd531b65c42087e4e6782c03a6.zip |
SHERLOCK: Beginnings of transitionToScene
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index 40ca9736d6..2477f2894f 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -193,8 +193,8 @@ void ScalpelEngine::startScene() { _scene->_goToRoom = _chess->doChessBoard(); _sound->freeSong(); - _hsavedPos = Common::Point(-1, -1); - _hsavedFs = -1; + _scene->_hsavedPos = Common::Point(-1, -1); + _scene->_hsavedFs = -1; } // Some rooms are prologue cutscenes, rather than normal game scenes. These are: |