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author | Paul Gilbert | 2015-08-16 13:42:58 -0400 |
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committer | Paul Gilbert | 2015-08-16 13:42:58 -0400 |
commit | 8950549b440d6649bf1021015f72c2af919703fe (patch) | |
tree | 5a9c255a815d77f5be062e4b2266dbf7cd9cb2d3 /engines/sherlock/scalpel | |
parent | 621a37bbe30756a7983c1e5463389539898d41a5 (diff) | |
download | scummvm-rg350-8950549b440d6649bf1021015f72c2af919703fe.tar.gz scummvm-rg350-8950549b440d6649bf1021015f72c2af919703fe.tar.bz2 scummvm-rg350-8950549b440d6649bf1021015f72c2af919703fe.zip |
SHERLOCK: Further fixes to character movement across saves
Restoring movement across save didn't work, so properly handle
stopping any moving characters when loading a savegame
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_people.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/engines/sherlock/scalpel/scalpel_people.cpp b/engines/sherlock/scalpel/scalpel_people.cpp index 9ff3127020..0b8caf3721 100644 --- a/engines/sherlock/scalpel/scalpel_people.cpp +++ b/engines/sherlock/scalpel/scalpel_people.cpp @@ -371,15 +371,11 @@ Common::Point ScalpelPerson::getSourcePoint() const { } void ScalpelPerson::synchronize(Serializer &s) { + if (_walkCount) + gotoStand(); + s.syncAsSint32LE(_position.x); s.syncAsSint32LE(_position.y); - s.syncAsSint32LE(_delta.x); - s.syncAsSint32LE(_delta.y); - s.syncAsSint16LE(_sequenceNumber); - s.syncAsSint16LE(_walkCount); - - // Walk to list - _walkTo.synchronize(s); } /*----------------------------------------------------------------*/ |