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author | Torbjörn Andersson | 2015-09-16 22:09:08 +0200 |
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committer | Torbjörn Andersson | 2015-09-16 22:09:08 +0200 |
commit | d227e40e53f5458d2055fcb855557c448d405f6b (patch) | |
tree | 77c5164284d973a94905f1e12e88f7f1e729bd20 /engines/sherlock/scalpel | |
parent | 1fdeb98e70d606c9e6c8a012d26062c1cd859524 (diff) | |
download | scummvm-rg350-d227e40e53f5458d2055fcb855557c448d405f6b.tar.gz scummvm-rg350-d227e40e53f5458d2055fcb855557c448d405f6b.tar.bz2 scummvm-rg350-d227e40e53f5458d2055fcb855557c448d405f6b.zip |
SHERLOCK: Play rain sound during 3DO Scalpel intro
This is based on guesswork, particularly with regards to the volume.
It sounds pretty close to a YouTube video I saw of the original game,
and at least it's not unpleasantly loud.
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index 086d6070c4..17e60f5365 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -690,15 +690,16 @@ bool ScalpelEngine::showCityCutscene3DO() { screen.clear(); bool finished = _events->delay(2500, true); - // rain.aiff seems to be playing in an endless loop until - // sherlock logo fades away TODO - if (finished) { finished = _events->delay(2500, true); // Play intro music _music->loadSong("prolog"); + // Loop rain.aiff until the Sherlock logo fades away. + // TODO: The volume is just a guess. + _sound->playAiff("prologue/sounds/rain.aiff", 15, true); + // Fade screen to grey screen._backBuffer1.fill(0xCE59); // RGB565: 25, 50, 25 (grey) screen.fadeIntoScreen3DO(2); @@ -763,6 +764,8 @@ bool ScalpelEngine::showCityCutscene3DO() { if (finished) finished = _music->waitUntilMSec(33600, 0, 0, 2000); + _sound->stopAiff(); + if (finished) { // Fade to black screen._backBuffer1.clear(); |