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authorMartin Kiewitz2016-01-30 14:03:38 +0100
committerMartin Kiewitz2016-01-30 14:04:18 +0100
commitdc3c3a84fde54058a3b9a379e96862104adadcc6 (patch)
tree23ac4ab9dfe8358af1d11e24ee26aced46276239 /engines/sherlock/scalpel
parent42f327e5fddaf73546e14fd9dee7f68b0f7b5619 (diff)
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SHERLOCK: SS: make settings multilingual
Also make it possible to somewhat easily have hotkeys within the button text itself and not just having to use the very first button text character as hotkey.
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r--engines/sherlock/scalpel/scalpel_fixed_text.cpp63
-rw-r--r--engines/sherlock/scalpel/scalpel_fixed_text.h21
-rw-r--r--engines/sherlock/scalpel/scalpel_inventory.cpp16
-rw-r--r--engines/sherlock/scalpel/scalpel_journal.cpp24
-rw-r--r--engines/sherlock/scalpel/scalpel_saveload.cpp12
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.cpp48
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.h4
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp8
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp6
-rw-r--r--engines/sherlock/scalpel/settings.cpp249
-rw-r--r--engines/sherlock/scalpel/settings.h28
11 files changed, 345 insertions, 134 deletions
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.cpp b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
index 372fbc3e7e..bfca97a6d3 100644
--- a/engines/sherlock/scalpel/scalpel_fixed_text.cpp
+++ b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
@@ -55,6 +55,27 @@ static const char *const fixedTextEN[] = {
"Backward",
"Forward",
"Text Not Found !",
+ // SH1: Settings
+ "EExit",
+ "MMusic on",
+ "MMusic off",
+ "PPortraits on",
+ "PPortraits off",
+ "JJoystick off",
+ "NNew Font Style",
+ "SSound Effects on",
+ "SSound Effects off",
+ "WWindows Slide",
+ "WWindows Appear",
+ "CCalibrate Joystick",
+ "AAuto Help left",
+ "AAuto Help right",
+ "VVoices on",
+ "VVoices off",
+ "FFade by Pixel",
+ "FFade Directly",
+ "KKey Pad Slow",
+ "KKey Pad Fast",
// SH1: Press key text
"Press any Key for More.",
"P",
@@ -168,6 +189,27 @@ static const char *const fixedTextDE[] = {
"R\201ckw\204rts", // original: "Backward"
"Vorw\204rts", // original: "Forward"
"Text nicht gefunden!",
+ // SH1: Settings
+ "ZZur\201ck", // original interpreter: "Exit"
+ "MMusik an",
+ "MMusik aus",
+ "PPortr\204ts an", // original interpreter: "Portraits"
+ "PPortr\204ts aus",
+ "JJoystick aus",
+ "NNeue Schrift",
+ "GGer\204uscheffekte on", // original interpreter: "Effekte"
+ "GGer\204uscheffekte off",
+ "FFenster gleitend",
+ "FFenster direkt",
+ "JJustiere Joystick",
+ "HHilfe links",
+ "HHilfe rechts",
+ "SSprache an",
+ "SSprache aus",
+ "cSchnitt",
+ "BBlende",
+ "CCursor langsam",
+ "CCursor schnell",
// SH1: Press key text
"Mehr auf Tastendruck...",
"M",
@@ -280,6 +322,27 @@ static const char *const fixedTextES[] = {
"Retroceder",
"Avanzar",
"Texto no encontrado!",
+ // SH1: Settings
+ "aSalir", // original interpreter: "Exit"
+ "MMusica si",
+ "MMusica no",
+ "RRetratos si",
+ "RRetratos no",
+ "JJoystick no",
+ "NNuevo fuente",
+ "Sefectos Sonido si",
+ "Sefectos Sonido no",
+ "Tven Tanas desliz.",
+ "Tven Tanas aparecen",
+ "CCalibrar Joystick",
+ "yAyuda lzq", // TODO: check this
+ "yAyuda Dcha",
+ "VVoces si",
+ "VVoces no",
+ "FFundido a pixel",
+ "FFundido directo",
+ "eTeclado lento",
+ "eTeclado rapido",
// SH1: Press key text
"Tecla para ver mas",
"T",
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.h b/engines/sherlock/scalpel/scalpel_fixed_text.h
index f46587ce81..0fb9e13e59 100644
--- a/engines/sherlock/scalpel/scalpel_fixed_text.h
+++ b/engines/sherlock/scalpel/scalpel_fixed_text.h
@@ -57,6 +57,27 @@ enum FixedTextId {
kFixedText_JournalSearch_Backward,
kFixedText_JournalSearch_Forward,
kFixedText_JournalSearch_NotFound,
+ // Settings
+ kFixedText_Settings_Exit,
+ kFixedText_Settings_MusicOn,
+ kFixedText_Settings_MusicOff,
+ kFixedText_Settings_PortraitsOn,
+ kFixedText_Settings_PortraitsOff,
+ kFixedText_Settings_JoystickOff,
+ kFixedText_Settings_NewFontStyle,
+ kFixedText_Settings_SoundEffectsOn,
+ kFixedText_Settings_SoundEffectsOff,
+ kFixedText_Settings_WindowsSlide,
+ kFixedText_Settings_WindowsAppear,
+ kFixedText_Settings_CalibrateJoystick,
+ kFixedText_Settings_AutoHelpLeft,
+ kFixedText_Settings_AutoHelpRight,
+ kFixedText_Settings_VoicesOn,
+ kFixedText_Settings_VoicesOff,
+ kFixedText_Settings_FadeByPixel,
+ kFixedText_Settings_FadeDirectly,
+ kFixedText_Settings_KeyPadSlow,
+ kFixedText_Settings_KeyPadFast,
// Press key text
kFixedText_PressKey_ForMore,
kFixedText_PressKey_ForMoreHotkey,
diff --git a/engines/sherlock/scalpel/scalpel_inventory.cpp b/engines/sherlock/scalpel/scalpel_inventory.cpp
index e19a43238c..6cce32fe53 100644
--- a/engines/sherlock/scalpel/scalpel_inventory.cpp
+++ b/engines/sherlock/scalpel/scalpel_inventory.cpp
@@ -67,21 +67,21 @@ void ScalpelInventory::drawInventory(InvNewMode mode) {
Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
screen.makeButton(Common::Rect(INVENTORY_POINTS[0][0], CONTROLS_Y1, INVENTORY_POINTS[0][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[0][2], fixedText_Exit);
screen.makeButton(Common::Rect(INVENTORY_POINTS[1][0], CONTROLS_Y1, INVENTORY_POINTS[1][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[1][2] - screen.stringWidth(fixedText_Look) / 2, fixedText_Look);
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[1][2], fixedText_Look);
screen.makeButton(Common::Rect(INVENTORY_POINTS[2][0], CONTROLS_Y1, INVENTORY_POINTS[2][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[2][2] - screen.stringWidth(fixedText_Use) / 2, fixedText_Use);
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[2][2], fixedText_Use);
screen.makeButton(Common::Rect(INVENTORY_POINTS[3][0], CONTROLS_Y1, INVENTORY_POINTS[3][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[3][2] - screen.stringWidth(fixedText_Give) / 2, fixedText_Give);
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[3][2], fixedText_Give);
screen.makeButton(Common::Rect(INVENTORY_POINTS[4][0], CONTROLS_Y1, INVENTORY_POINTS[4][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[4][2], "^^"); // 2 arrows pointing to the left
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[4][2] + 8, "^^"); // 2 arrows pointing to the left
screen.makeButton(Common::Rect(INVENTORY_POINTS[5][0], CONTROLS_Y1, INVENTORY_POINTS[5][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[5][2], "^"); // 1 arrow pointing to the left
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[5][2] + 4, "^"); // 1 arrow pointing to the left
screen.makeButton(Common::Rect(INVENTORY_POINTS[6][0], CONTROLS_Y1, INVENTORY_POINTS[6][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[6][2], "_"); // 1 arrow pointing to the right
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[6][2] + 4, "_"); // 1 arrow pointing to the right
screen.makeButton(Common::Rect(INVENTORY_POINTS[7][0], CONTROLS_Y1, INVENTORY_POINTS[7][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[7][2], "__"); // 2 arrows pointing to the right
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[7][2] + 8, "__"); // 2 arrows pointing to the right
if (tempMode == INVENTORY_DONT_DISPLAY)
mode = LOOK_INVENTORY_MODE;
diff --git a/engines/sherlock/scalpel/scalpel_journal.cpp b/engines/sherlock/scalpel/scalpel_journal.cpp
index 5c2b8f77f3..85a2a2f8b8 100644
--- a/engines/sherlock/scalpel/scalpel_journal.cpp
+++ b/engines/sherlock/scalpel/scalpel_journal.cpp
@@ -164,33 +164,33 @@ void ScalpelJournal::drawFrame() {
// Draw the buttons
screen.makeButton(Common::Rect(JOURNAL_POINTS[0][0], JOURNAL_BUTTONS_Y,
JOURNAL_POINTS[0][1], JOURNAL_BUTTONS_Y + 10),
- JOURNAL_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
+ JOURNAL_POINTS[0][2], fixedText_Exit);
screen.makeButton(Common::Rect(JOURNAL_POINTS[1][0], JOURNAL_BUTTONS_Y,
JOURNAL_POINTS[1][1], JOURNAL_BUTTONS_Y + 10),
- JOURNAL_POINTS[1][2] - screen.stringWidth(fixedText_Back10) / 2, fixedText_Back10);
+ JOURNAL_POINTS[1][2], fixedText_Back10);
screen.makeButton(Common::Rect(JOURNAL_POINTS[2][0], JOURNAL_BUTTONS_Y,
JOURNAL_POINTS[2][1], JOURNAL_BUTTONS_Y + 10),
- JOURNAL_POINTS[2][2] - screen.stringWidth(fixedText_Up) / 2, fixedText_Up);
+ JOURNAL_POINTS[2][2], fixedText_Up);
screen.makeButton(Common::Rect(JOURNAL_POINTS[3][0], JOURNAL_BUTTONS_Y,
JOURNAL_POINTS[3][1], JOURNAL_BUTTONS_Y + 10),
- JOURNAL_POINTS[3][2] - screen.stringWidth(fixedText_Down) / 2, fixedText_Down);
+ JOURNAL_POINTS[3][2], fixedText_Down);
screen.makeButton(Common::Rect(JOURNAL_POINTS[4][0], JOURNAL_BUTTONS_Y,
JOURNAL_POINTS[4][1], JOURNAL_BUTTONS_Y + 10),
- JOURNAL_POINTS[4][2] - screen.stringWidth(fixedText_Ahead10) / 2, fixedText_Ahead10);
+ JOURNAL_POINTS[4][2], fixedText_Ahead10);
screen.makeButton(Common::Rect(JOURNAL_POINTS[5][0], JOURNAL_BUTTONS_Y + 11,
JOURNAL_POINTS[5][1], JOURNAL_BUTTONS_Y + 21),
- JOURNAL_POINTS[5][2] - screen.stringWidth(fixedText_Search) / 2, fixedText_Search);
+ JOURNAL_POINTS[5][2], fixedText_Search);
screen.makeButton(Common::Rect(JOURNAL_POINTS[6][0], JOURNAL_BUTTONS_Y + 11,
JOURNAL_POINTS[6][1], JOURNAL_BUTTONS_Y + 21),
- JOURNAL_POINTS[6][2] - screen.stringWidth(fixedText_FirstPage) / 2, fixedText_FirstPage);
+ JOURNAL_POINTS[6][2], fixedText_FirstPage);
screen.makeButton(Common::Rect(JOURNAL_POINTS[7][0], JOURNAL_BUTTONS_Y + 11,
JOURNAL_POINTS[7][1], JOURNAL_BUTTONS_Y + 21),
- JOURNAL_POINTS[7][2] - screen.stringWidth(fixedText_LastPage) / 2, fixedText_LastPage);
+ JOURNAL_POINTS[7][2], fixedText_LastPage);
// WORKAROUND: Draw Print Text button as disabled, since we don't support it in ScummVM
screen.makeButton(Common::Rect(JOURNAL_POINTS[8][0], JOURNAL_BUTTONS_Y + 11,
JOURNAL_POINTS[8][1], JOURNAL_BUTTONS_Y + 21),
- JOURNAL_POINTS[8][2] - screen.stringWidth(fixedText_PrintText) / 2, fixedText_PrintText);
+ JOURNAL_POINTS[8][2], fixedText_PrintText);
screen.buttonPrint(Common::Point(JOURNAL_POINTS[8][2], JOURNAL_BUTTONS_Y + 11),
COMMAND_NULL, false, fixedText_PrintText);
}
@@ -486,11 +486,11 @@ int ScalpelJournal::getSearchString(bool printError) {
// Draw search panel
screen.makePanel(Common::Rect(6, 171, 313, 199));
screen.makeButton(Common::Rect(SEARCH_POINTS[0][0], yp, SEARCH_POINTS[0][1], yp + 10),
- SEARCH_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
+ SEARCH_POINTS[0][2], fixedText_Exit);
screen.makeButton(Common::Rect(SEARCH_POINTS[1][0], yp, SEARCH_POINTS[1][1], yp + 10),
- SEARCH_POINTS[1][2] - screen.stringWidth(fixedText_Backward) / 2, fixedText_Backward);
+ SEARCH_POINTS[1][2], fixedText_Backward);
screen.makeButton(Common::Rect(SEARCH_POINTS[2][0], yp, SEARCH_POINTS[2][1], yp + 10),
- SEARCH_POINTS[2][2] - screen.stringWidth(fixedText_Forward) / 2, fixedText_Forward);
+ SEARCH_POINTS[2][2], fixedText_Forward);
screen.gPrint(Common::Point(SEARCH_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, yp),
COMMAND_HIGHLIGHTED, "%c", fixedText_Exit[0]);
diff --git a/engines/sherlock/scalpel/scalpel_saveload.cpp b/engines/sherlock/scalpel/scalpel_saveload.cpp
index 61830a56b2..d23c4ce3ba 100644
--- a/engines/sherlock/scalpel/scalpel_saveload.cpp
+++ b/engines/sherlock/scalpel/scalpel_saveload.cpp
@@ -57,17 +57,17 @@ void ScalpelSaveManager::drawInterface() {
screen._backBuffer1.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
screen.makeButton(Common::Rect(ENV_POINTS[0][0], CONTROLS_Y, ENV_POINTS[0][1], CONTROLS_Y + 10),
- ENV_POINTS[0][2] - screen.stringWidth("Exit") / 2, "Exit");
+ ENV_POINTS[0][2], "Exit");
screen.makeButton(Common::Rect(ENV_POINTS[1][0], CONTROLS_Y, ENV_POINTS[1][1], CONTROLS_Y + 10),
- ENV_POINTS[1][2] - screen.stringWidth("Load") / 2, "Load");
+ ENV_POINTS[1][2], "Load");
screen.makeButton(Common::Rect(ENV_POINTS[2][0], CONTROLS_Y, ENV_POINTS[2][1], CONTROLS_Y + 10),
- ENV_POINTS[2][2] - screen.stringWidth("Save") / 2, "Save");
+ ENV_POINTS[2][2], "Save");
screen.makeButton(Common::Rect(ENV_POINTS[3][0], CONTROLS_Y, ENV_POINTS[3][1], CONTROLS_Y + 10),
- ENV_POINTS[3][2] - screen.stringWidth("Up") / 2, "Up");
+ ENV_POINTS[3][2], "Up");
screen.makeButton(Common::Rect(ENV_POINTS[4][0], CONTROLS_Y, ENV_POINTS[4][1], CONTROLS_Y + 10),
- ENV_POINTS[4][2] - screen.stringWidth("Down") / 2, "Down");
+ ENV_POINTS[4][2], "Down");
screen.makeButton(Common::Rect(ENV_POINTS[5][0], CONTROLS_Y, ENV_POINTS[5][1], CONTROLS_Y + 10),
- ENV_POINTS[5][2] - screen.stringWidth("Quit") / 2, "Quit");
+ ENV_POINTS[5][2], "Quit");
if (!_savegameIndex)
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, 0, "Up");
diff --git a/engines/sherlock/scalpel/scalpel_screen.cpp b/engines/sherlock/scalpel/scalpel_screen.cpp
index 71bcca5dc5..fcf548f478 100644
--- a/engines/sherlock/scalpel/scalpel_screen.cpp
+++ b/engines/sherlock/scalpel/scalpel_screen.cpp
@@ -31,7 +31,7 @@ ScalpelScreen::ScalpelScreen(SherlockEngine *vm) : Screen(vm) {
}
void ScalpelScreen::makeButton(const Common::Rect &bounds, int textX,
- const Common::String &str) {
+ const Common::String &str, const byte hotkey) {
Surface &bb = *_backBuffer;
bb.fillRect(Common::Rect(bounds.left, bounds.top, bounds.right, bounds.top + 1), BUTTON_TOP);
@@ -40,25 +40,49 @@ void ScalpelScreen::makeButton(const Common::Rect &bounds, int textX,
bb.fillRect(Common::Rect(bounds.left + 1, bounds.bottom - 1, bounds.right, bounds.bottom), BUTTON_BOTTOM);
bb.fillRect(Common::Rect(bounds.left + 1, bounds.top + 1, bounds.right - 1, bounds.bottom - 1), BUTTON_MIDDLE);
- gPrint(Common::Point(textX, bounds.top), COMMAND_HIGHLIGHTED, "%c", str[0]);
- gPrint(Common::Point(textX + charWidth(str[0]), bounds.top),
- COMMAND_FOREGROUND, "%s", str.c_str() + 1);
+ buttonPrint(Common::Point(textX, bounds.top), COMMAND_FOREGROUND, false, str, hotkey);
}
void ScalpelScreen::buttonPrint(const Common::Point &pt, uint color, bool slamIt,
- const Common::String &str) {
+ const Common::String &str, byte hotkey) {
int xStart = pt.x - stringWidth(str) / 2;
if (color == COMMAND_FOREGROUND) {
- // First character needs to be highlighted
+ Common::String prefixText = str;
+ uint16 prefixOffsetX = 0;
+
+ // Hotkey needs to be highlighted
+ if (hotkey) {
+ // Hotkey was passed, we search for the hotkey inside the button text and
+ // remove it from there. We then draw the whole text as highlighted and afterward
+ // the processed text again as regular text (without the hotkey)
+ uint16 prefixTextPos = 0;
+
+ while (prefixTextPos < prefixText.size()) {
+ if (prefixText[prefixTextPos] == hotkey) {
+ // Hotkey found, remove remaining text
+ while (prefixTextPos < prefixText.size()) {
+ prefixText.deleteLastChar();
+ }
+ break;
+ }
+ prefixTextPos++;
+ }
+
+ prefixOffsetX = stringWidth(prefixText);
+ } else {
+ // no hotkey passed, used first character of text
+ hotkey = str[0];
+ }
+
if (slamIt) {
- print(Common::Point(xStart, pt.y + 1), COMMAND_HIGHLIGHTED, "%c", str[0]);
- print(Common::Point(xStart + charWidth(str[0]), pt.y + 1),
- COMMAND_FOREGROUND, "%s", str.c_str() + 1);
+ print(Common::Point(xStart, pt.y + 1),
+ COMMAND_FOREGROUND, "%s", str.c_str());
+ print(Common::Point(xStart + prefixOffsetX, pt.y + 1), COMMAND_HIGHLIGHTED, "%c", hotkey);
} else {
- gPrint(Common::Point(xStart, pt.y), COMMAND_HIGHLIGHTED, "%c", str[0]);
- gPrint(Common::Point(xStart + charWidth(str[0]), pt.y),
- COMMAND_FOREGROUND, "%s", str.c_str() + 1);
+ gPrint(Common::Point(xStart, pt.y),
+ COMMAND_FOREGROUND, "%s", str.c_str());
+ gPrint(Common::Point(xStart + prefixOffsetX, pt.y), COMMAND_HIGHLIGHTED, "%c", hotkey);
}
} else if (slamIt) {
print(Common::Point(xStart, pt.y + 1), color, "%s", str.c_str());
diff --git a/engines/sherlock/scalpel/scalpel_screen.h b/engines/sherlock/scalpel/scalpel_screen.h
index d6018a44a0..55e104bf43 100644
--- a/engines/sherlock/scalpel/scalpel_screen.h
+++ b/engines/sherlock/scalpel/scalpel_screen.h
@@ -39,13 +39,13 @@ public:
/**
* Draws a button for use in the inventory, talk, and examine dialogs.
*/
- void makeButton(const Common::Rect &bounds, int textX, const Common::String &str);
+ void makeButton(const Common::Rect &bounds, int textX, const Common::String &str, const byte hotkey = 0);
/**
* Prints an interface command with the first letter highlighted to indicate
* what keyboard shortcut is associated with it
*/
- void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &str);
+ void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &str, byte hotkey = 0);
/**
* Draw a panel in the back buffer with a raised area effect around the edges
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
index 2c447b09ab..f82ad099aa 100644
--- a/engines/sherlock/scalpel/scalpel_talk.cpp
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -703,18 +703,18 @@ void ScalpelTalk::drawInterface() {
Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
screen.makeButton(Common::Rect(99, CONTROLS_Y, 139, CONTROLS_Y + 10),
- 119 - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
+ 119, fixedText_Exit);
screen.makeButton(Common::Rect(140, CONTROLS_Y, 180, CONTROLS_Y + 10),
- 159 - screen.stringWidth(fixedText_Up) / 2, fixedText_Up);
+ 159, fixedText_Up);
screen.makeButton(Common::Rect(181, CONTROLS_Y, 221, CONTROLS_Y + 10),
- 200 - screen.stringWidth(fixedText_Down) / 2, fixedText_Down);
+ 200, fixedText_Down);
} else {
Common::String fixedText_PressKeyToContinue = fixedText.getText(kFixedText_PressKey_ToContinue);
Common::String fixedText_PressKeyToContinueHotkey = fixedText.getText(kFixedText_PressKey_ToContinueHotkey);
int fixedText_PressKeyToContinueLen = screen.stringWidth(fixedText_PressKeyToContinue);
screen.makeButton(Common::Rect(46, CONTROLS_Y, 273, CONTROLS_Y + 10),
- 160 - fixedText_PressKeyToContinueLen / 2, fixedText_PressKeyToContinue);
+ 160, fixedText_PressKeyToContinue);
screen.gPrint(Common::Point(160 - fixedText_PressKeyToContinueLen / 2, CONTROLS_Y), COMMAND_FOREGROUND,
"%s", fixedText_PressKeyToContinueHotkey.c_str());
}
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index 79d74ba999..358ce70d32 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -878,8 +878,8 @@ void ScalpelUserInterface::doEnvControl() {
screen.print(Common::Point(0, CONTROLS_Y + 20), INV_FOREGROUND, "Are you sure you wish to Quit ?");
screen.vgaBar(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + 10), BORDER_COLOR);
- screen.makeButton(Common::Rect(112, CONTROLS_Y, 160, CONTROLS_Y + 10), 136 - screen.stringWidth("Yes") / 2, "Yes");
- screen.makeButton(Common::Rect(161, CONTROLS_Y, 209, CONTROLS_Y + 10), 184 - screen.stringWidth("No") / 2, "No");
+ screen.makeButton(Common::Rect(112, CONTROLS_Y, 160, CONTROLS_Y + 10), 136, "Yes");
+ screen.makeButton(Common::Rect(161, CONTROLS_Y, 209, CONTROLS_Y + 10), 184, "No");
screen.slamArea(112, CONTROLS_Y, 97, 10);
do {
@@ -1955,7 +1955,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first
int fixedText_PressKeyToContinueLen = screen.stringWidth(fixedText_PressKeyToContinue);
screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
- (SHERLOCK_SCREEN_WIDTH - fixedText_PressKeyToContinueLen) / 2,
+ SHERLOCK_SCREEN_WIDTH / 2,
fixedText_PressKeyToContinue);
screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH - fixedText_PressKeyToContinueLen) / 2, CONTROLS_Y),
COMMAND_FOREGROUND, "%s", fixedText_PressKeyToContinueHotkey.c_str());
diff --git a/engines/sherlock/scalpel/settings.cpp b/engines/sherlock/scalpel/settings.cpp
index f6769a4b99..855bb401a0 100644
--- a/engines/sherlock/scalpel/settings.cpp
+++ b/engines/sherlock/scalpel/settings.cpp
@@ -24,6 +24,7 @@
#include "sherlock/scalpel/settings.h"
#include "sherlock/scalpel/scalpel_screen.h"
#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/scalpel/scalpel_fixed_text.h"
#include "sherlock/scalpel/scalpel.h"
namespace Sherlock {
@@ -45,18 +46,9 @@ static const int SETUP_POINTS[12][4] = {
{ 219, 187, 316, 268 } // _key Pad Accel. Toggle
};
-static const char *const SETUP_STRS0[2] = { "off", "on" };
-static const char *const SETUP_STRS1[2] = { "Directly", "by Pixel" };
-static const char *const SETUP_STRS2[2] = { "Left", "Right" };
-static const char *const SETUP_STRS3[2] = { "Appear", "Slide" };
-static const char *const SETUP_STRS5[2] = { "Left", "Right" };
-static const char *const SETUP_NAMES[12] = {
- "Exit", "M", "V", "S", "B", "New Font Style", "J", "Calibrate Joystick", "F", "W", "P", "K"
-};
-
/*----------------------------------------------------------------*/
-void Settings::drawInteface(bool flag) {
+void Settings::drawInterface(bool flag) {
People &people = *_vm->_people;
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
Sound &sound = *_vm->_sound;
@@ -74,55 +66,117 @@ void Settings::drawInteface(bool flag) {
SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
}
+ tempStr = FIXED(Settings_Exit);
+ _hotkeyExit = tempStr.firstChar();
+ tempStr.deleteChar(0);
screen.makeButton(Common::Rect(SETUP_POINTS[0][0], SETUP_POINTS[0][1], SETUP_POINTS[0][2], SETUP_POINTS[0][1] + 10),
- SETUP_POINTS[0][3] - screen.stringWidth("Exit") / 2, "Exit");
+ SETUP_POINTS[0][3], tempStr, _hotkeyExit);
- tempStr = Common::String::format("Music %s", SETUP_STRS0[music._musicOn]);
+ if (music._musicOn) {
+ tempStr = FIXED(Settings_MusicOn);
+ } else {
+ tempStr = FIXED(Settings_MusicOff);
+ }
+ _hotkeyMusic = tempStr.firstChar();
+ tempStr.deleteChar(0);
screen.makeButton(Common::Rect(SETUP_POINTS[1][0], SETUP_POINTS[1][1], SETUP_POINTS[1][2], SETUP_POINTS[1][1] + 10),
- SETUP_POINTS[1][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ SETUP_POINTS[1][3], tempStr, _hotkeyMusic);
- tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]);
- screen.makeButton(Common::Rect(SETUP_POINTS[2][0], SETUP_POINTS[2][1], SETUP_POINTS[2][2], SETUP_POINTS[2][1] + 10),
- SETUP_POINTS[2][3] - screen.stringWidth(tempStr) / 2, tempStr);
-
- tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]);
- screen.makeButton(Common::Rect(SETUP_POINTS[3][0], SETUP_POINTS[3][1], SETUP_POINTS[3][2], SETUP_POINTS[3][1] + 10),
- SETUP_POINTS[3][3] - screen.stringWidth(tempStr) / 2, tempStr);
-
- tempStr = Common::String::format("Auto Help %s", SETUP_STRS5[ui._helpStyle]);
- screen.makeButton(Common::Rect(SETUP_POINTS[4][0], SETUP_POINTS[4][1], SETUP_POINTS[4][2], SETUP_POINTS[4][1] + 10),
- SETUP_POINTS[4][3] - screen.stringWidth(tempStr) / 2, tempStr);
- screen.makeButton(Common::Rect(SETUP_POINTS[5][0], SETUP_POINTS[5][1], SETUP_POINTS[5][2], SETUP_POINTS[5][1] + 10),
- SETUP_POINTS[5][3] - screen.stringWidth("New Font Style") / 2, "New Font Style");
+ if (people._portraitsOn) {
+ tempStr = FIXED(Settings_PortraitsOn);
+ } else {
+ tempStr = FIXED(Settings_PortraitsOff);
+ }
+ _hotkeyPortraits = tempStr.firstChar();
+ tempStr.deleteChar(0);
+ screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10),
+ SETUP_POINTS[10][3], tempStr, _hotkeyPortraits);
// WORKAROUND: We don't support the joystick in ScummVM, so draw the next two buttons as disabled
- tempStr = "Joystick Off";
+ tempStr = FIXED(Settings_JoystickOff);
+ tempStr.deleteChar(0);
screen.makeButton(Common::Rect(SETUP_POINTS[6][0], SETUP_POINTS[6][1], SETUP_POINTS[6][2], SETUP_POINTS[6][1] + 10),
- SETUP_POINTS[6][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ SETUP_POINTS[6][3], tempStr);
screen.buttonPrint(Common::Point(SETUP_POINTS[6][3], SETUP_POINTS[6][1]), COMMAND_NULL, false, tempStr);
- tempStr = "Calibrate Joystick";
+ tempStr = FIXED(Settings_NewFontStyle);
+ _hotkeyNewFontStyle = tempStr.firstChar();
+ tempStr.deleteChar(0);
+ screen.makeButton(Common::Rect(SETUP_POINTS[5][0], SETUP_POINTS[5][1], SETUP_POINTS[5][2], SETUP_POINTS[5][1] + 10),
+ SETUP_POINTS[5][3], tempStr, _hotkeyNewFontStyle);
+
+ if (sound._digitized) {
+ tempStr = FIXED(Settings_SoundEffectsOn);
+ } else {
+ tempStr = FIXED(Settings_SoundEffectsOff);
+ }
+ _hotkeySoundEffects = tempStr.firstChar();
+ tempStr.deleteChar(0);
+ screen.makeButton(Common::Rect(SETUP_POINTS[3][0], SETUP_POINTS[3][1], SETUP_POINTS[3][2], SETUP_POINTS[3][1] + 10),
+ SETUP_POINTS[3][3], tempStr, _hotkeySoundEffects);
+
+ if (ui._slideWindows) {
+ tempStr = FIXED(Settings_WindowsSlide);
+ } else {
+ tempStr = FIXED(Settings_WindowsAppear);
+ }
+ _hotkeyWindows = tempStr.firstChar();
+ tempStr.deleteChar(0);
+ screen.makeButton(Common::Rect(SETUP_POINTS[9][0], SETUP_POINTS[9][1], SETUP_POINTS[9][2], SETUP_POINTS[9][1] + 10),
+ SETUP_POINTS[9][3], tempStr, _hotkeyWindows);
+
+ tempStr = FIXED(Settings_CalibrateJoystick);
+ tempStr.deleteChar(0);
screen.makeButton(Common::Rect(SETUP_POINTS[7][0], SETUP_POINTS[7][1], SETUP_POINTS[7][2], SETUP_POINTS[7][1] + 10),
- SETUP_POINTS[7][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ SETUP_POINTS[7][3], tempStr);
screen.buttonPrint(Common::Point(SETUP_POINTS[7][3], SETUP_POINTS[7][1]), COMMAND_NULL, false, tempStr);
- tempStr = Common::String::format("Fade %s", screen._fadeStyle ? "by Pixel" : "Directly");
- screen.makeButton(Common::Rect(SETUP_POINTS[8][0], SETUP_POINTS[8][1], SETUP_POINTS[8][2], SETUP_POINTS[8][1] + 10),
- SETUP_POINTS[8][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ if (ui._helpStyle) {
+ tempStr = FIXED(Settings_AutoHelpRight);
+ } else {
+ tempStr = FIXED(Settings_AutoHelpLeft);
+ }
+ _hotkeyAutoHelp = tempStr.firstChar();
+ tempStr.deleteChar(0);
+ screen.makeButton(Common::Rect(SETUP_POINTS[4][0], SETUP_POINTS[4][1], SETUP_POINTS[4][2], SETUP_POINTS[4][1] + 10),
+ SETUP_POINTS[4][3], tempStr, _hotkeyAutoHelp);
- tempStr = Common::String::format("Windows %s", ui._slideWindows ? "Slide" : "Appear");
- screen.makeButton(Common::Rect(SETUP_POINTS[9][0], SETUP_POINTS[9][1], SETUP_POINTS[9][2], SETUP_POINTS[9][1] + 10),
- SETUP_POINTS[9][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ if (sound._voices) {
+ tempStr = FIXED(Settings_VoicesOn);
+ } else {
+ tempStr = FIXED(Settings_VoicesOff);
+ }
+ _hotkeyVoices = tempStr.firstChar();
+ tempStr.deleteChar(0);
+ screen.makeButton(Common::Rect(SETUP_POINTS[2][0], SETUP_POINTS[2][1], SETUP_POINTS[2][2], SETUP_POINTS[2][1] + 10),
+ SETUP_POINTS[2][3], tempStr, _hotkeyVoices);
- tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
- screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10),
- SETUP_POINTS[10][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ if (screen._fadeStyle) {
+ tempStr = FIXED(Settings_FadeByPixel);
+ } else {
+ tempStr = FIXED(Settings_FadeDirectly);
+ }
+ _hotkeyFade = tempStr.firstChar();
+ tempStr.deleteChar(0);
+ screen.makeButton(Common::Rect(SETUP_POINTS[8][0], SETUP_POINTS[8][1], SETUP_POINTS[8][2], SETUP_POINTS[8][1] + 10),
+ SETUP_POINTS[8][3], tempStr, _hotkeyFade);
- tempStr = "Key Pad Slow";
+ tempStr = FIXED(Settings_KeyPadSlow);
+ tempStr.deleteChar(0);
screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10),
- SETUP_POINTS[11][3] - screen.stringWidth(tempStr) / 2, tempStr);
+ SETUP_POINTS[11][3], tempStr);
screen.buttonPrint(Common::Point(SETUP_POINTS[11][3], SETUP_POINTS[11][1]), COMMAND_NULL, false, tempStr);
+ _hotkeysIndexed[0] = _hotkeyExit;
+ _hotkeysIndexed[1] = _hotkeyMusic;
+ _hotkeysIndexed[2] = _hotkeyVoices;
+ _hotkeysIndexed[3] = _hotkeySoundEffects;
+ _hotkeysIndexed[4] = _hotkeyAutoHelp;
+ _hotkeysIndexed[5] = _hotkeyNewFontStyle;
+ _hotkeysIndexed[8] = _hotkeyFade;
+ _hotkeysIndexed[9] = _hotkeyWindows;
+ _hotkeysIndexed[10] = _hotkeyPortraits;
+
// Show the window immediately, or slide it on-screen
if (!flag) {
if (!ui._slideWindows) {
@@ -151,7 +205,7 @@ int Settings::drawButtons(const Common::Point &pt, int _key) {
for (int idx = 0; idx < 12; ++idx) {
if ((pt.x > SETUP_POINTS[idx][0] && pt.x < SETUP_POINTS[idx][2] && pt.y > SETUP_POINTS[idx][1]
&& pt.y < (SETUP_POINTS[idx][1] + 10) && (events._pressed || events._released))
- || (_key == SETUP_NAMES[idx][0])) {
+ || (_key == toupper(_hotkeysIndexed[idx]))) {
found = idx;
color = COMMAND_HIGHLIGHTED;
} else {
@@ -160,50 +214,75 @@ int Settings::drawButtons(const Common::Point &pt, int _key) {
// Print the button text
switch (idx) {
+ case 0:
+ tempStr = FIXED(Settings_Exit);
+ break;
case 1:
- tempStr = Common::String::format("Music %s", SETUP_STRS0[music._musicOn]);
- screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ if (music._musicOn) {
+ tempStr = FIXED(Settings_MusicOn);
+ } else {
+ tempStr = FIXED(Settings_MusicOff);
+ }
break;
case 2:
- tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]);
- screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ if (sound._voices) {
+ tempStr = FIXED(Settings_VoicesOn);
+ } else {
+ tempStr = FIXED(Settings_VoicesOff);
+ }
break;
case 3:
- tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]);
- screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ if (sound._digitized) {
+ tempStr = FIXED(Settings_SoundEffectsOn);
+ } else {
+ tempStr = FIXED(Settings_SoundEffectsOff);
+ }
break;
case 4:
- tempStr = Common::String::format("Auto Help %s", SETUP_STRS2[ui._helpStyle]);
- screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ if (ui._helpStyle) {
+ tempStr = FIXED(Settings_AutoHelpRight);
+ } else {
+ tempStr = FIXED(Settings_AutoHelpLeft);
+ }
break;
- case 6:
- tempStr = "Joystick Off";
- screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
+ case 5:
+ tempStr = FIXED(Settings_NewFontStyle);
break;
+ case 6:
+ // Joystick Off - disabled in ScummVM
+ continue;
case 7:
- tempStr = "Calibrate Joystick";
- screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
- break;
+ // Calibrate Joystick - disabled in ScummVM
+ continue;
case 8:
- tempStr = Common::String::format("Fade %s", SETUP_STRS1[screen._fadeStyle]);
- screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ if (screen._fadeStyle) {
+ tempStr = FIXED(Settings_FadeByPixel);
+ } else {
+ tempStr = FIXED(Settings_FadeDirectly);
+ }
break;
case 9:
- tempStr = Common::String::format("Windows %s", SETUP_STRS3[ui._slideWindows]);
- screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ if (ui._slideWindows) {
+ tempStr = FIXED(Settings_WindowsSlide);
+ } else {
+ tempStr = FIXED(Settings_WindowsAppear);
+ }
break;
case 10:
- tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
- screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
+ if (people._portraitsOn) {
+ tempStr = FIXED(Settings_PortraitsOn);
+ } else {
+ tempStr = FIXED(Settings_PortraitsOff);
+ }
break;
case 11:
- tempStr = "Key Pad Slow";
- screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
- break;
+ // Key Pad Slow - disabled in ScummVM
+ continue;
default:
- screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, SETUP_NAMES[idx]);
- break;
+ continue;
}
+ tempStr.deleteChar(0);
+ screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr, _hotkeysIndexed[idx]);
}
return found;
@@ -222,7 +301,7 @@ void Settings::show(SherlockEngine *vm) {
assert(vm->getGameID() == GType_SerratedScalpel);
Settings settings(vm);
- settings.drawInteface(false);
+ settings.drawInterface(false);
do {
if (ui._menuCounter)
@@ -258,11 +337,11 @@ void Settings::show(SherlockEngine *vm) {
found = settings.drawButtons(pt, ui._key);
}
- if ((found == 0 && events._released) || (ui._key == 'E' || ui._key == Common::KEYCODE_ESCAPE))
+ if ((found == 0 && events._released) || (ui._key == toupper(settings._hotkeyExit) || ui._key == Common::KEYCODE_ESCAPE))
// Exit
break;
- if ((found == 1 && events._released) || ui._key == 'M') {
+ if ((found == 1 && events._released) || ui._key == toupper(settings._hotkeyMusic)) {
// Toggle music
music._musicOn = !music._musicOn;
if (!music._musicOn)
@@ -271,30 +350,30 @@ void Settings::show(SherlockEngine *vm) {
music.startSong();
updateConfig = true;
- settings.drawInteface(true);
+ settings.drawInterface(true);
}
- if ((found == 2 && events._released) || ui._key == 'V') {
+ if ((found == 2 && events._released) || ui._key == toupper(settings._hotkeyVoices)) {
sound._voices = !sound._voices;
updateConfig = true;
- settings.drawInteface(true);
+ settings.drawInterface(true);
}
- if ((found == 3 && events._released) || ui._key == 'S') {
+ if ((found == 3 && events._released) || ui._key == toupper(settings._hotkeySoundEffects)) {
// Toggle sound effects
sound._digitized = !sound._digitized;
updateConfig = true;
- settings.drawInteface(true);
+ settings.drawInterface(true);
}
- if ((found == 4 && events._released) || ui._key == 'A') {
+ if ((found == 4 && events._released) || ui._key == toupper(settings._hotkeyAutoHelp)) {
// Help button style
ui._helpStyle = !ui._helpStyle;
updateConfig = true;
- settings.drawInteface(true);
+ settings.drawInterface(true);
}
- if ((found == 5 && events._released) || ui._key == 'N') {
+ if ((found == 5 && events._released) || ui._key == toupper(settings._hotkeyNewFontStyle)) {
// New font style
int fontNum = screen.fontNumber() + 1;
if (fontNum == 3)
@@ -302,28 +381,28 @@ void Settings::show(SherlockEngine *vm) {
screen.setFont(fontNum);
updateConfig = true;
- settings.drawInteface(true);
+ settings.drawInterface(true);
}
- if ((found == 8 && events._released) || ui._key == 'F') {
+ if ((found == 8 && events._released) || ui._key == toupper(settings._hotkeyFade)) {
// Toggle fade style
screen._fadeStyle = !screen._fadeStyle;
updateConfig = true;
- settings.drawInteface(true);
+ settings.drawInterface(true);
}
- if ((found == 9 && events._released) || ui._key == 'W') {
+ if ((found == 9 && events._released) || ui._key == toupper(settings._hotkeyWindows)) {
// Window style
ui._slideWindows = !ui._slideWindows;
updateConfig = true;
- settings.drawInteface(true);
+ settings.drawInterface(true);
}
- if ((found == 10 && events._released) || ui._key == 'P') {
+ if ((found == 10 && events._released) || ui._key == toupper(settings._hotkeyPortraits)) {
// Toggle portraits being shown
people._portraitsOn = !people._portraitsOn;
updateConfig = true;
- settings.drawInteface(true);
+ settings.drawInterface(true);
}
} while (!vm->shouldQuit());
diff --git a/engines/sherlock/scalpel/settings.h b/engines/sherlock/scalpel/settings.h
index ff2e647a62..9144e9d420 100644
--- a/engines/sherlock/scalpel/settings.h
+++ b/engines/sherlock/scalpel/settings.h
@@ -35,12 +35,36 @@ class Settings {
private:
SherlockEngine *_vm;
- Settings(SherlockEngine *vm) : _vm(vm) {}
+ Settings(SherlockEngine *vm) : _vm(vm) {
+ _hotkeyExit = 0;
+ _hotkeyMusic = 0;
+ _hotkeyPortraits = 0;
+ _hotkeyNewFontStyle = 0;
+ _hotkeySoundEffects = 0;
+ _hotkeyWindows = 0;
+ _hotkeyAutoHelp = 0;
+ _hotkeyVoices = 0;
+ _hotkeyFade = 0;
+
+ memset(_hotkeysIndexed, 0, sizeof(_hotkeysIndexed));
+ }
+
+ byte _hotkeyExit;
+ byte _hotkeyMusic;
+ byte _hotkeyPortraits;
+ byte _hotkeyNewFontStyle;
+ byte _hotkeySoundEffects;
+ byte _hotkeyWindows;
+ byte _hotkeyAutoHelp;
+ byte _hotkeyVoices;
+ byte _hotkeyFade;
+
+ byte _hotkeysIndexed[12];
/**
* Draws the interface for the settings window
*/
- void drawInteface(bool flag);
+ void drawInterface(bool flag);
/**
* Draws the buttons for the settings dialog