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author | Paul Gilbert | 2015-09-12 17:42:17 -0400 |
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committer | Paul Gilbert | 2015-09-12 17:42:17 -0400 |
commit | e4aef79e95f80706df062402518af9cc4c68f95e (patch) | |
tree | 61ac1697c514284ae4bb958d2de4df3bce890a72 /engines/sherlock/scalpel | |
parent | 9dcf97940d2d1200ee0b6511849b8196c2bcebc7 (diff) | |
download | scummvm-rg350-e4aef79e95f80706df062402518af9cc4c68f95e.tar.gz scummvm-rg350-e4aef79e95f80706df062402518af9cc4c68f95e.tar.bz2 scummvm-rg350-e4aef79e95f80706df062402518af9cc4c68f95e.zip |
SHERLOCK: 3DO: Tweak clipping to keep portrait videos on-screen
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_talk.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp index 2dca5a59a0..88a718ea4e 100644 --- a/engines/sherlock/scalpel/scalpel_talk.cpp +++ b/engines/sherlock/scalpel/scalpel_talk.cpp @@ -673,8 +673,8 @@ Common::Point ScalpelTalk::get3doPortraitPosition() const { // Adjust the top-left so the center of the portrait will be on the character, // but ensure the portrait will be entirely on-screen pt -= Common::Point(PORTRAIT_W / 2, PORTRAIT_H / 2); - pt.x = CLIP((int)pt.x, 20, SHERLOCK_SCREEN_WIDTH - 20 - PORTRAIT_W); - pt.y = CLIP((int)pt.y, 20, SHERLOCK_SCREEN_HEIGHT - 20 - PORTRAIT_H); + pt.x = CLIP((int)pt.x, 10, SHERLOCK_SCREEN_WIDTH - 10 - PORTRAIT_W); + pt.y = CLIP((int)pt.y, 10, CONTROLS_Y - PORTRAIT_H - 10); return pt; } |