diff options
author | Johannes Schickel | 2016-03-21 02:50:15 +0100 |
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committer | Johannes Schickel | 2016-03-21 16:24:14 +0100 |
commit | fc17d9750f08102bd13b6b7a5c5bb340b0a913bc (patch) | |
tree | 70b5ecd97bcb7040ad1be2f528c84124dcfaf22a /engines/sherlock/scalpel | |
parent | 892aa2886cee1ccf829e90fc72a941de22c49467 (diff) | |
download | scummvm-rg350-fc17d9750f08102bd13b6b7a5c5bb340b0a913bc.tar.gz scummvm-rg350-fc17d9750f08102bd13b6b7a5c5bb340b0a913bc.tar.bz2 scummvm-rg350-fc17d9750f08102bd13b6b7a5c5bb340b0a913bc.zip |
SHERLOCK: Make Screen::_backBuffer protected.
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_inventory.cpp | 12 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_scene.cpp | 44 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_talk.cpp | 2 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_user_interface.cpp | 8 |
4 files changed, 33 insertions, 33 deletions
diff --git a/engines/sherlock/scalpel/scalpel_inventory.cpp b/engines/sherlock/scalpel/scalpel_inventory.cpp index e8d4d3b934..6eb8c2c05c 100644 --- a/engines/sherlock/scalpel/scalpel_inventory.cpp +++ b/engines/sherlock/scalpel/scalpel_inventory.cpp @@ -72,11 +72,11 @@ void ScalpelInventory::drawInventory(InvNewMode mode) { loadInv(); if (mode == INVENTORY_DONT_DISPLAY) { - screen._backBuffer = &screen._backBuffer2; + screen.activateBackBuffer2(); } // Draw the window background - Surface &bb = *screen._backBuffer; + Surface &bb = *screen.getBackBuffer(); bb.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR); bb.fillRect(Common::Rect(0, CONTROLS_Y1 + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 10, @@ -128,7 +128,7 @@ void ScalpelInventory::drawInventory(InvNewMode mode) { ui._windowOpen = true; } else { // Reset the screen back buffer to the first buffer now that drawing is done - screen._backBuffer = &screen._backBuffer1; + screen.activateBackBuffer1(); } assert(IS_SERRATED_SCALPEL); @@ -196,7 +196,7 @@ void ScalpelInventory::invCommands(bool slamIt) { void ScalpelInventory::highlight(int index, byte color) { Screen &screen = *_vm->_screen; - Surface &bb = *screen._backBuffer; + Surface &bb = *screen.getBackBuffer(); int slot = index - _invIndex; ImageFrame &frame = (*_invShapes[slot])[0]; @@ -278,9 +278,9 @@ void ScalpelInventory::putInv(InvSlamMode slamIt) { invCommands(0); } else if (slamIt == SLAM_SECONDARY_BUFFER) { - screen._backBuffer = &screen._backBuffer2; + screen.activateBackBuffer2(); invCommands(0); - screen._backBuffer = &screen._backBuffer1; + screen.activateBackBuffer1(); } } diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp index 83e49bb3fa..11fb807c3b 100644 --- a/engines/sherlock/scalpel/scalpel_scene.cpp +++ b/engines/sherlock/scalpel/scalpel_scene.cpp @@ -71,26 +71,26 @@ void ScalpelScene::drawAllShapes() { // Draw all active shapes which are behind the person for (uint idx = 0; idx < _bgShapes.size(); ++idx) { if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == BEHIND) - screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); + screen.getBackBuffer()->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); } // Draw all canimations which are behind the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { if (_canimShapes[idx]->_type == ACTIVE_BG_SHAPE && _canimShapes[idx]->_misc == BEHIND) - screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, + screen.getBackBuffer()->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, _canimShapes[idx]->_flags & OBJ_FLIPPED); } // Draw all active shapes which are normal and behind the person for (uint idx = 0; idx < _bgShapes.size(); ++idx) { if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == NORMAL_BEHIND) - screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); + screen.getBackBuffer()->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); } // Draw all canimations which are normal and behind the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { if (_canimShapes[idx]->_type == ACTIVE_BG_SHAPE && _canimShapes[idx]->_misc == NORMAL_BEHIND) - screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, + screen.getBackBuffer()->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, _canimShapes[idx]->_flags & OBJ_FLIPPED); } @@ -103,7 +103,7 @@ void ScalpelScene::drawAllShapes() { p._sequenceNumber == WALK_UPLEFT || p._sequenceNumber == STOP_UPLEFT || p._sequenceNumber == WALK_DOWNRIGHT || p._sequenceNumber == STOP_DOWNRIGHT); - screen._backBuffer->SHtransBlitFrom(*p._imageFrame, Common::Point(p._position.x / FIXED_INT_MULTIPLIER, + screen.getBackBuffer()->SHtransBlitFrom(*p._imageFrame, Common::Point(p._position.x / FIXED_INT_MULTIPLIER, p._position.y / FIXED_INT_MULTIPLIER - p.frameHeight()), flipped); } } @@ -112,7 +112,7 @@ void ScalpelScene::drawAllShapes() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) && _bgShapes[idx]._misc == NORMAL_FORWARD) - screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, + screen.getBackBuffer()->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); } @@ -120,7 +120,7 @@ void ScalpelScene::drawAllShapes() { for (uint idx = 0; idx < _canimShapes.size(); ++idx) { if ((_canimShapes[idx]->_type == ACTIVE_BG_SHAPE || _canimShapes[idx]->_type == STATIC_BG_SHAPE) && _canimShapes[idx]->_misc == NORMAL_FORWARD) - screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, + screen.getBackBuffer()->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, _canimShapes[idx]->_flags & OBJ_FLIPPED); } @@ -132,7 +132,7 @@ void ScalpelScene::drawAllShapes() { if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) && _bgShapes[idx]._misc == FORWARD) - screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, + screen.getBackBuffer()->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); } @@ -140,7 +140,7 @@ void ScalpelScene::drawAllShapes() { for (uint idx = 0; idx < _canimShapes.size(); ++idx) { if ((_canimShapes[idx]->_type == ACTIVE_BG_SHAPE || _canimShapes[idx]->_type == STATIC_BG_SHAPE) && _canimShapes[idx]->_misc == FORWARD) - screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, + screen.getBackBuffer()->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, _canimShapes[idx]->_flags & OBJ_FLIPPED); } @@ -242,7 +242,7 @@ void ScalpelScene::doBgAnim() { if (people[HOLMES]._type == CHARACTER) screen.restoreBackground(bounds); else if (people[HOLMES]._type == REMOVE) - screen._backBuffer->SHblitFrom(screen._backBuffer2, pt, bounds); + screen.getBackBuffer()->SHblitFrom(screen._backBuffer2, pt, bounds); for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; @@ -261,7 +261,7 @@ void ScalpelScene::doBgAnim() { Object &o = _bgShapes[idx]; if (o._type == NO_SHAPE && ((o._flags & OBJ_BEHIND) == 0)) { // Restore screen area - screen._backBuffer->SHblitFrom(screen._backBuffer2, o._position, + screen.getBackBuffer()->SHblitFrom(screen._backBuffer2, o._position, Common::Rect(o._position.x, o._position.y, o._position.x + o._noShapeSize.x, o._position.y + o._noShapeSize.y)); @@ -309,14 +309,14 @@ void ScalpelScene::doBgAnim() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; if (o._type == ACTIVE_BG_SHAPE && o._misc == BEHIND) - screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen.getBackBuffer()->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } // Draw all canimations which are behind the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { Object &o = *_canimShapes[idx]; if (o._type == ACTIVE_BG_SHAPE && o._misc == BEHIND) { - screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen.getBackBuffer()->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } } @@ -324,14 +324,14 @@ void ScalpelScene::doBgAnim() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; if (o._type == ACTIVE_BG_SHAPE && o._misc == NORMAL_BEHIND) - screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen.getBackBuffer()->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } // Draw all canimations which are NORMAL and behind the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { Object &o = *_canimShapes[idx]; if (o._type == ACTIVE_BG_SHAPE && o._misc == NORMAL_BEHIND) { - screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen.getBackBuffer()->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } } @@ -344,7 +344,7 @@ void ScalpelScene::doBgAnim() { bool flipped = people[HOLMES]._sequenceNumber == WALK_LEFT || people[HOLMES]._sequenceNumber == STOP_LEFT || people[HOLMES]._sequenceNumber == WALK_UPLEFT || people[HOLMES]._sequenceNumber == STOP_UPLEFT || people[HOLMES]._sequenceNumber == WALK_DOWNRIGHT || people[HOLMES]._sequenceNumber == STOP_DOWNRIGHT; - screen._backBuffer->SHtransBlitFrom(*people[HOLMES]._imageFrame, + screen.getBackBuffer()->SHtransBlitFrom(*people[HOLMES]._imageFrame, Common::Point(tempX, people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES]._imageFrame->_frame.h), flipped); } @@ -352,14 +352,14 @@ void ScalpelScene::doBgAnim() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) - screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen.getBackBuffer()->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } // Draw all static and active canimations that are NORMAL and are in front of the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { Object &o = *_canimShapes[idx]; if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) { - screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen.getBackBuffer()->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } } @@ -367,19 +367,19 @@ void ScalpelScene::doBgAnim() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == FORWARD) - screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen.getBackBuffer()->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } // Draw any active portrait if (people._portraitLoaded && people._portrait._type == ACTIVE_BG_SHAPE) - screen._backBuffer->SHtransBlitFrom(*people._portrait._imageFrame, + screen.getBackBuffer()->SHtransBlitFrom(*people._portrait._imageFrame, people._portrait._position, people._portrait._flags & OBJ_FLIPPED); // Draw all static and active canimations that are in front of the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { Object &o = *_canimShapes[idx]; if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == FORWARD) { - screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen.getBackBuffer()->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } } @@ -387,7 +387,7 @@ void ScalpelScene::doBgAnim() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; if (o._type == NO_SHAPE && (o._flags & OBJ_BEHIND) == 0) - screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen.getBackBuffer()->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } // Bring the newly built picture to the screen diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp index b6e9482e3c..ff38c07537 100644 --- a/engines/sherlock/scalpel/scalpel_talk.cpp +++ b/engines/sherlock/scalpel/scalpel_talk.cpp @@ -684,7 +684,7 @@ Common::Point ScalpelTalk::get3doPortraitPosition() const { void ScalpelTalk::drawInterface() { ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen; - Surface &bb = *screen._backBuffer; + Surface &bb = *screen.getBackBuffer(); bb.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR); bb.fillRect(Common::Rect(0, CONTROLS_Y + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp index 6534f61a87..8dae24ecd4 100644 --- a/engines/sherlock/scalpel/scalpel_user_interface.cpp +++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp @@ -1968,7 +1968,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first return; } - Surface &bb = *screen._backBuffer; + Surface &bb = *screen.getBackBuffer(); if (firstTime) { // Only draw the border on the first call _infoFlag = true; @@ -2073,7 +2073,7 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) if (slideUp) { // Gradually slide up the display of the window for (int idx = 1; idx <= bgSurface.height(); idx += 2) { - screen._backBuffer->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx), + screen.getBackBuffer()->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx), Common::Rect(0, 0, bgSurface.width(), idx)); screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - idx, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); @@ -2083,7 +2083,7 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) } else { // Gradually slide down the display of the window for (int idx = 1; idx <= bgSurface.height(); idx += 2) { - screen._backBuffer->SHblitFrom(bgSurface, + screen.getBackBuffer()->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height()), Common::Rect(0, bgSurface.height() - idx, bgSurface.width(), bgSurface.height())); screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height(), @@ -2094,7 +2094,7 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) } // Final display of the entire window - screen._backBuffer->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height()), + screen.getBackBuffer()->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height()), Common::Rect(0, 0, bgSurface.width(), bgSurface.height())); screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height(), bgSurface.width(), bgSurface.height()); |