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| author | Paul Gilbert | 2015-06-02 21:26:42 -0400 | 
|---|---|---|
| committer | Paul Gilbert | 2015-06-02 21:26:42 -0400 | 
| commit | 1f9d1e9c16da9fa6484b49dc4e4b05a89387116d (patch) | |
| tree | fc3b29cd8a20af386814e2cc9ab539a2f96b33fc /engines/sherlock/scene.cpp | |
| parent | fdd220e9f77658d765ecf2c9d2e5fb4f022663ea (diff) | |
| download | scummvm-rg350-1f9d1e9c16da9fa6484b49dc4e4b05a89387116d.tar.gz scummvm-rg350-1f9d1e9c16da9fa6484b49dc4e4b05a89387116d.tar.bz2 scummvm-rg350-1f9d1e9c16da9fa6484b49dc4e4b05a89387116d.zip | |
SHERLOCK: Implement RT drawAllShapes and support methods
Diffstat (limited to 'engines/sherlock/scene.cpp')
| -rw-r--r-- | engines/sherlock/scene.cpp | 86 | 
1 files changed, 0 insertions, 86 deletions
| diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 5b2cd9c1f4..9b953ffcfd 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -892,92 +892,6 @@ void Scene::updateBackground() {  	drawAllShapes();  } -void Scene::drawAllShapes() { -	People &people = *_vm->_people; -	Screen &screen = *_vm->_screen; - -	// Restrict drawing window -	screen.setDisplayBounds(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCENE_HEIGHT)); - -	// Draw all active shapes which are behind the person -	for (uint idx = 0; idx < _bgShapes.size(); ++idx) { -		if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == BEHIND) -			screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); -	} - -	// Draw all canimations which are behind the person -	for (uint idx = 0; idx < _canimShapes.size(); ++idx) { -		if (_canimShapes[idx]._type == ACTIVE_BG_SHAPE && _canimShapes[idx]._misc == BEHIND) -			screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, -			_canimShapes[idx]._position, _canimShapes[idx]._flags & OBJ_FLIPPED); -	} - -	// Draw all active shapes which are normal and behind the person -	for (uint idx = 0; idx < _bgShapes.size(); ++idx) { -		if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == NORMAL_BEHIND) -			screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); -	} - -	// Draw all canimations which are normal and behind the person -	for (uint idx = 0; idx < _canimShapes.size(); ++idx) { -		if (_canimShapes[idx]._type == ACTIVE_BG_SHAPE && _canimShapes[idx]._misc == NORMAL_BEHIND) -			screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, _canimShapes[idx]._position, -			_canimShapes[idx]._flags & OBJ_FLIPPED); -	} - -	// Draw any active characters -	for (int idx = 0; idx < MAX_CHARACTERS; ++idx) { -		Person &p = people[idx]; -		if (p._type == CHARACTER && p._walkLoaded) { -			bool flipped = IS_SERRATED_SCALPEL && ( -				p._sequenceNumber == WALK_LEFT || p._sequenceNumber == STOP_LEFT || -				p._sequenceNumber == WALK_UPLEFT || p._sequenceNumber == STOP_UPLEFT || -				p._sequenceNumber == WALK_DOWNRIGHT || p._sequenceNumber == STOP_DOWNRIGHT); - -			screen._backBuffer->transBlitFrom(*p._imageFrame, Common::Point(p._position.x / FIXED_INT_MULTIPLIER, -				p._position.y / FIXED_INT_MULTIPLIER - p.frameHeight()), flipped); -		} -	} - -	// Draw all static and active shapes that are NORMAL and are in front of the player -	for (uint idx = 0; idx < _bgShapes.size(); ++idx) { -		if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) && -			_bgShapes[idx]._misc == NORMAL_FORWARD) -			screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, -			_bgShapes[idx]._flags & OBJ_FLIPPED); -	} - -	// Draw all static and active canimations that are NORMAL and are in front of the player -	for (uint idx = 0; idx < _canimShapes.size(); ++idx) { -		if ((_canimShapes[idx]._type == ACTIVE_BG_SHAPE || _canimShapes[idx]._type == STATIC_BG_SHAPE) && -			_canimShapes[idx]._misc == NORMAL_FORWARD) -			screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, _canimShapes[idx]._position, -			_canimShapes[idx]._flags & OBJ_FLIPPED); -	} - -	// Draw all static and active shapes that are FORWARD -	for (uint idx = 0; idx < _bgShapes.size(); ++idx) { -		_bgShapes[idx]._oldPosition = _bgShapes[idx]._position; -		_bgShapes[idx]._oldSize = Common::Point(_bgShapes[idx].frameWidth(), -			_bgShapes[idx].frameHeight()); - -		if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) && -			_bgShapes[idx]._misc == FORWARD) -			screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, -			_bgShapes[idx]._flags & OBJ_FLIPPED); -	} - -	// Draw all static and active canimations that are forward -	for (uint idx = 0; idx < _canimShapes.size(); ++idx) { -		if ((_canimShapes[idx]._type == ACTIVE_BG_SHAPE || _canimShapes[idx]._type == STATIC_BG_SHAPE) && -			_canimShapes[idx]._misc == FORWARD) -			screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, _canimShapes[idx]._position, -			_canimShapes[idx]._flags & OBJ_FLIPPED); -	} - -	screen.resetDisplayBounds(); -} -  Exit *Scene::checkForExit(const Common::Rect &r) {  	for (uint idx = 0; idx < _exits.size(); ++idx) {  		if (_exits[idx].intersects(r)) | 
