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author | Strangerke | 2015-05-19 22:30:47 +0200 |
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committer | Strangerke | 2015-05-19 22:30:47 +0200 |
commit | 20d859377df416cee0da460d1bac600df09058bb (patch) | |
tree | 80730d4cc665a29f25e33d26265b6fa4dc77a408 /engines/sherlock/scene.cpp | |
parent | 456e0c584f2497b82b6be5f531f655b9681a11b8 (diff) | |
download | scummvm-rg350-20d859377df416cee0da460d1bac600df09058bb.tar.gz scummvm-rg350-20d859377df416cee0da460d1bac600df09058bb.tar.bz2 scummvm-rg350-20d859377df416cee0da460d1bac600df09058bb.zip |
SHERLOCK: Trim useless spaces and tabs
Diffstat (limited to 'engines/sherlock/scene.cpp')
-rw-r--r-- | engines/sherlock/scene.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 573dfff2b1..f97b791724 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -262,7 +262,7 @@ bool Scene::loadScene(const Common::String &filename) { } } else { Common::SeekableReadStream *infoStream; - + // Read shapes infoStream = Resources::decompressLZ(*rrmStream, bgHeader._numStructs * 569); @@ -271,7 +271,7 @@ bool Scene::loadScene(const Common::String &filename) { _bgShapes[idx].load(*infoStream); delete infoStream; - + // Read description texts if (bgHeader._descSize) { infoStream = Resources::decompressLZ(*rrmStream, bgHeader._descSize); @@ -764,7 +764,7 @@ void Scene::updateBackground() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) && _bgShapes[idx]._misc == NORMAL_FORWARD) - screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, + screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); } @@ -784,7 +784,7 @@ void Scene::updateBackground() { if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) && _bgShapes[idx]._misc == FORWARD) - screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, + screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); } |