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authorPaul Gilbert2015-05-17 07:20:06 -0400
committerPaul Gilbert2015-05-17 07:20:06 -0400
commit3683719932882ab60fa1a6c22d19889c9734c355 (patch)
tree9b770ce064267320a30cc821aeb6c8d69b71c748 /engines/sherlock/scene.cpp
parent46e27b6293c0de767c9713c08e89e63dcf52fcc3 (diff)
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SHERLOCK: Implement remaining Rose Tattoo scene data loading
Diffstat (limited to 'engines/sherlock/scene.cpp')
-rw-r--r--engines/sherlock/scene.cpp133
1 files changed, 97 insertions, 36 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 0ac2eec0ff..96cfac0683 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -80,18 +80,30 @@ void BgfileheaderInfo::load(Common::SeekableReadStream &s) {
/**
* Load the data for the object
*/
-void Exit::load(Common::SeekableReadStream &s) {
- int xp = s.readSint16LE();
- int yp = s.readSint16LE();
- int xSize = s.readSint16LE();
- int ySize = s.readSint16LE();
- _bounds = Common::Rect(xp, yp, xp + xSize, yp + ySize);
+void Exit::load(Common::SeekableReadStream &s, bool isRoseTattoo) {
+ if (isRoseTattoo) {
+ char buffer[41];
+ s.read(buffer, 41);
+ _dest = Common::String(buffer);
+ }
+ left = s.readSint16LE();
+ top = s.readSint16LE();
+ setWidth(s.readUint16LE());
+ setHeight(s.readUint16LE());
+
+ _image = isRoseTattoo ? s.readByte() : 0;
_scene = s.readSint16LE();
- _allow = s.readSint16LE();
+
+ if (!isRoseTattoo)
+ _allow = s.readSint16LE();
+
_people.x = s.readSint16LE();
_people.y = s.readSint16LE();
_peopleDir = s.readUint16LE();
+
+ if (isRoseTattoo)
+ _allow = s.readSint16LE();
}
/*----------------------------------------------------------------*/
@@ -134,6 +146,21 @@ int ObjectArray::indexOf(const Object &obj) const {
/*----------------------------------------------------------------*/
+/**
+ * Load the data for the object
+ */
+void ScaleZone::load(Common::SeekableReadStream &s) {
+ left = s.readSint16LE();
+ top = s.readSint16LE();
+ setWidth(s.readUint16LE());
+ setHeight(s.readUint16LE());
+
+ _topNumber = s.readByte();
+ _bottomNumber = s.readByte();
+}
+
+/*----------------------------------------------------------------*/
+
Scene::Scene(SherlockEngine *vm): _vm(vm) {
for (int idx = 0; idx < SCENES_COUNT; ++idx)
Common::fill(&_sceneStats[idx][0], &_sceneStats[idx][65], false);
@@ -153,6 +180,7 @@ Scene::Scene(SherlockEngine *vm): _vm(vm) {
_animating = 0;
_doBgAnimDone = true;
_tempFadeStyle = 0;
+ _exitZone = -1;
}
Scene::~Scene() {
@@ -280,7 +308,7 @@ bool Scene::loadScene(const Common::String &filename) {
Common::SeekableReadStream *rrmStream = _vm->_res->load(rrmFile);
rrmStream->seek(39);
- if (_vm->getGameID() == GType_SerratedScalpel) {
+ if (IS_SERRATED_SCALPEL) {
_version = rrmStream->readByte();
_lzwMode = _version == 10;
} else {
@@ -291,10 +319,10 @@ bool Scene::loadScene(const Common::String &filename) {
rrmStream->seek(rrmStream->readUint32LE());
BgFileHeader bgHeader;
- bgHeader.synchronize(*rrmStream, _vm->getGameID() == GType_RoseTattoo);
+ bgHeader.synchronize(*rrmStream, IS_ROSE_TATTOO);
_invGraphicItems = bgHeader._numImages + 1;
- if (_vm->getGameID() == GType_RoseTattoo) {
+ if (IS_ROSE_TATTOO) {
screen.initPaletteFade(bgHeader._bytesWritten);
screen.fadeRead(*rrmStream, screen._cMap, PALETTE_SIZE);
screen.setupBGArea(screen._cMap);
@@ -316,7 +344,7 @@ bool Scene::loadScene(const Common::String &filename) {
bgInfo[idx].load(*rrmStream);
// Read information
- if (_vm->getGameID() == GType_SerratedScalpel) {
+ if (IS_SERRATED_SCALPEL) {
Common::SeekableReadStream *infoStream = !_lzwMode ? rrmStream :
res.decompress(*rrmStream, bgHeader._numStructs * 569 + bgHeader._descSize + bgHeader._seqSize);
@@ -398,14 +426,14 @@ bool Scene::loadScene(const Common::String &filename) {
// Load in cAnim list
_cAnim.clear();
if (bgHeader._numcAnimations) {
- int animSize = _vm->getGameID() == GType_SerratedScalpel ? 65 : 47;
+ int animSize = IS_SERRATED_SCALPEL ? 65 : 47;
Common::SeekableReadStream *canimStream = _lzwMode ?
res.decompress(*rrmStream, animSize * bgHeader._numcAnimations) :
rrmStream->readStream(animSize * bgHeader._numcAnimations);
_cAnim.resize(bgHeader._numcAnimations);
for (uint idx = 0; idx < _cAnim.size(); ++idx)
- _cAnim[idx].load(*canimStream, _vm->getGameID() == GType_RoseTattoo);
+ _cAnim[idx].load(*canimStream, IS_ROSE_TATTOO);
delete canimStream;
}
@@ -413,7 +441,7 @@ bool Scene::loadScene(const Common::String &filename) {
// Read in the room bounding areas
int size = rrmStream->readUint16LE();
Common::SeekableReadStream *boundsStream = !_lzwMode ? rrmStream :
- Resources::decompressLZ(*rrmStream, size);
+ res.decompress(*rrmStream, size);
_zones.resize(size / 10);
for (uint idx = 0; idx < _zones.size(); ++idx) {
@@ -428,10 +456,11 @@ bool Scene::loadScene(const Common::String &filename) {
delete boundsStream;
// Ensure we've reached the path version byte
- if (rrmStream->readByte() != 254)
+ if (rrmStream->readByte() != (IS_SERRATED_SCALPEL ? 254 : 251))
error("Invalid scene path data");
// Load the walk directory
+ assert(_zones.size() < MAX_ZONES);
for (uint idx1 = 0; idx1 < _zones.size(); ++idx1) {
for (uint idx2 = 0; idx2 < _zones.size(); ++idx2)
_walkDirectory[idx1][idx2] = rrmStream->readSint16LE();
@@ -440,7 +469,7 @@ bool Scene::loadScene(const Common::String &filename) {
// Read in the walk data
size = rrmStream->readUint16LE();
Common::SeekableReadStream *walkStream = !_lzwMode ? rrmStream :
- Resources::decompressLZ(*rrmStream, size);
+ res.decompress(*rrmStream, size);
_walkData.resize(size);
walkStream->read(&_walkData[0], size);
@@ -448,15 +477,27 @@ bool Scene::loadScene(const Common::String &filename) {
if (_lzwMode)
delete walkStream;
+ if (IS_ROSE_TATTOO) {
+ // Read in the entrance
+ _entrance.load(*rrmStream);
+
+ // Load scale zones
+ _scaleZones.resize(rrmStream->readByte());
+ for (uint idx = 0; idx < _scaleZones.size(); ++idx)
+ _scaleZones[idx].load(*rrmStream);
+ }
+
// Read in the exits
+ _exitZone = -1;
int numExits = rrmStream->readByte();
_exits.resize(numExits);
for (int idx = 0; idx < numExits; ++idx)
- _exits[idx].load(*rrmStream);
+ _exits[idx].load(*rrmStream, IS_ROSE_TATTOO);
- // Read in the entrance
- _entrance.load(*rrmStream);
+ if (IS_SERRATED_SCALPEL)
+ // Read in the entrance
+ _entrance.load(*rrmStream);
// Initialize sound list
int numSounds = rrmStream->readByte();
@@ -465,24 +506,34 @@ bool Scene::loadScene(const Common::String &filename) {
for (int idx = 0; idx < numSounds; ++idx)
_sounds[idx].load(*rrmStream);
- for (int idx = 0; idx < numSounds; ++idx)
- sound.loadSound(_sounds[idx]._name, _sounds[idx]._priority);
+ loadSceneSounds();
- // Read in palette
- rrmStream->read(screen._cMap, PALETTE_SIZE);
- for (int idx = 0; idx < PALETTE_SIZE; ++idx)
- screen._cMap[idx] = VGA_COLOR_TRANS(screen._cMap[idx]);
+ if (IS_ROSE_TATTOO) {
+ // Load the object sound list
+ char buffer[27];
+
+ _objSoundList.resize(rrmStream->readUint16LE());
+ for (uint idx = 0; idx < _objSoundList.size(); ++idx) {
+ rrmStream->read(buffer, 27);
+ _objSoundList[idx] = Common::String(buffer);
+ }
+ } else {
+ // Read in palette
+ rrmStream->read(screen._cMap, PALETTE_SIZE);
+ for (int idx = 0; idx < PALETTE_SIZE; ++idx)
+ screen._cMap[idx] = VGA_COLOR_TRANS(screen._cMap[idx]);
- Common::copy(screen._cMap, screen._cMap + PALETTE_SIZE, screen._sMap);
+ Common::copy(screen._cMap, screen._cMap + PALETTE_SIZE, screen._sMap);
- // Read in the background
- Common::SeekableReadStream *bgStream = !_lzwMode ? rrmStream :
- Resources::decompressLZ(*rrmStream, SHERLOCK_SCREEN_WIDTH * SHERLOCK_SCENE_HEIGHT);
+ // Read in the background
+ Common::SeekableReadStream *bgStream = !_lzwMode ? rrmStream :
+ res.decompress(*rrmStream, SHERLOCK_SCREEN_WIDTH * SHERLOCK_SCENE_HEIGHT);
- bgStream->read(screen._backBuffer1.getPixels(), SHERLOCK_SCREEN_WIDTH * SHERLOCK_SCENE_HEIGHT);
+ bgStream->read(screen._backBuffer1.getPixels(), SHERLOCK_SCREEN_WIDTH * SHERLOCK_SCENE_HEIGHT);
- if (_lzwMode)
- delete bgStream;
+ if (_lzwMode)
+ delete bgStream;
+ }
// Backup the image and set the palette
screen._backBuffer2.blitFrom(screen._backBuffer1);
@@ -551,6 +602,16 @@ bool Scene::loadScene(const Common::String &filename) {
}
/**
+ * Load all the sound effects specified for the current scene
+ */
+void Scene::loadSceneSounds() {
+ Sound &sound = *_vm->_sound;
+
+ for (uint idx = 0; idx < _sounds.size(); ++idx)
+ sound.loadSound(_sounds[idx]._name, _sounds[idx]._priority);
+}
+
+/**
* Set objects to their current persistent state. This includes things such as
* opening or moving them
*/
@@ -908,7 +969,7 @@ void Scene::updateBackground() {
*/
Exit *Scene::checkForExit(const Common::Rect &r) {
for (uint idx = 0; idx < _exits.size(); ++idx) {
- if (_exits[idx]._bounds.intersects(r))
+ if (_exits[idx].intersects(r))
return &_exits[idx];
}
@@ -1243,7 +1304,7 @@ void Scene::doBgAnim() {
_canimShapes[idx].checkObject();
}
- if (_currentScene == 12 && _vm->getGameID() == GType_SerratedScalpel)
+ if (_currentScene == 12 && IS_SERRATED_SCALPEL)
((Scalpel::ScalpelEngine *)_vm)->eraseMirror12();
// Restore the back buffer from the back buffer 2 in the changed area
@@ -1316,7 +1377,7 @@ void Scene::doBgAnim() {
checkBgShapes(people[AL]._imageFrame,
Common::Point(people[AL]._position.x / 100, people[AL]._position.y / 100));
- if (_currentScene == 12 && _vm->getGameID() == GType_SerratedScalpel)
+ if (_currentScene == 12 && IS_SERRATED_SCALPEL)
((Scalpel::ScalpelEngine *)_vm)->doMirror12();
// Draw all active shapes which are behind the person
@@ -1426,7 +1487,7 @@ void Scene::doBgAnim() {
}
}
- if (_currentScene == 12 && _vm->getGameID() == GType_SerratedScalpel)
+ if (_currentScene == 12 && IS_SERRATED_SCALPEL)
((Scalpel::ScalpelEngine *)_vm)->flushMirror12();
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {