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authorPaul Gilbert2015-05-23 16:06:29 -0400
committerPaul Gilbert2015-05-23 16:06:29 -0400
commitbcc31b2a663545ec448d886d8ed16546593f849e (patch)
treec2452b8ea70bc6adcb57c1a01e9af4610af05c79 /engines/sherlock/scene.cpp
parentc8cfca749a5da09aead4ca0c499def9afab5317c (diff)
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SHERLOCK: Implemented Tattoo loadWalk changes
Diffstat (limited to 'engines/sherlock/scene.cpp')
-rw-r--r--engines/sherlock/scene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 933e60d96d..4672e3e7b1 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -536,7 +536,7 @@ bool Scene::loadScene(const Common::String &filename) {
delete rrmStream;
}
- // Clear user interface area and draw controls
+ // Handle drawing any on-screen interface
ui.drawInterface();
checkSceneStatus();
@@ -568,7 +568,7 @@ bool Scene::loadScene(const Common::String &filename) {
checkInventory();
// Handle starting any music for the scene
- if (sound._musicOn && sound.loadSong(_currentScene)) {
+ if (IS_SERRATED_SCALPEL && sound._musicOn && sound.loadSong(_currentScene)) {
if (sound._music)
sound.startSong();
}