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author | Paul Gilbert | 2015-05-25 11:04:34 -0400 |
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committer | Paul Gilbert | 2015-05-25 11:04:34 -0400 |
commit | 1a1010f0ab4164bb615283f9c332afbf97f702ca (patch) | |
tree | c50b376386cd3974f85a14d5a3a6819c82ac0cb3 /engines/sherlock/scene.h | |
parent | bcb8c02ba178b79b8352bb58f38f429f7f39928c (diff) | |
download | scummvm-rg350-1a1010f0ab4164bb615283f9c332afbf97f702ca.tar.gz scummvm-rg350-1a1010f0ab4164bb615283f9c332afbf97f702ca.tar.bz2 scummvm-rg350-1a1010f0ab4164bb615283f9c332afbf97f702ca.zip |
SHERLOCK: Cleanup of checkBgShapes and updateBackground
Diffstat (limited to 'engines/sherlock/scene.h')
-rw-r--r-- | engines/sherlock/scene.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h index b0b5624840..806726868a 100644 --- a/engines/sherlock/scene.h +++ b/engines/sherlock/scene.h @@ -184,7 +184,7 @@ private: * it will flag it as needing to be drawn. If a non-animating shape is * colliding with another shape, it will also flag it as needing drawing */ - void checkBgShapes(ImageFrame *frame, const Common::Point &pt); + void checkBgShapes(); /** * Restores objects to the correct status. This ensures that things like being opened or moved @@ -192,6 +192,10 @@ private: */ void saveSceneStatus(); + /** + * Draw all the shapes, people and NPCs in the correct order + */ + void drawAllShapes(); public: int _currentScene; int _goToScene; |