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authorPaul Gilbert2015-05-26 22:05:27 -0400
committerPaul Gilbert2015-05-26 22:05:27 -0400
commit483a72b8b840a9ebbb7009b3dcd20878d0ffad58 (patch)
tree2745e69a24da7b239078fd870e9e65d624f30381 /engines/sherlock/scene.h
parent30edd4efb80e203d7315e0fad41989c40dfe68ff (diff)
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SHERLOK: Beginnings of split of doBgAnim logic
Diffstat (limited to 'engines/sherlock/scene.h')
-rw-r--r--engines/sherlock/scene.h17
1 files changed, 14 insertions, 3 deletions
diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h
index 50f8f07ef4..2aecdfa3b2 100644
--- a/engines/sherlock/scene.h
+++ b/engines/sherlock/scene.h
@@ -273,9 +273,9 @@ public:
int toggleObject(const Common::String &name);
/**
- * Animate all objects and people.
+ * Draw all objects and characters.
*/
- void doBgAnim();
+ virtual void doBgAnim();
/**
* Attempts to find a background shape within the passed bounds. If found,
@@ -328,11 +328,17 @@ protected:
virtual void checkBgShapes();
public:
ScalpelScene(SherlockEngine *vm) : Scene(vm) {}
+
+ /**
+ * Draw all objects and characters.
+ */
+ virtual void doBgAnim();
};
class TattooScene : public Scene {
private:
CAnimStream _activeCAnim;
+ int _arrowZone;
protected:
/**
* Checks all the background shapes. If a background shape is animating,
@@ -341,7 +347,12 @@ protected:
*/
virtual void checkBgShapes();
public:
- TattooScene(SherlockEngine *vm) : Scene(vm) {}
+ TattooScene(SherlockEngine *vm);
+
+ /**
+ * Draw all objects and characters.
+ */
+ virtual void doBgAnim();
};
} // End of namespace Sherlock