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authorPaul Gilbert2015-05-12 22:02:59 -0400
committerPaul Gilbert2015-05-12 22:02:59 -0400
commit7a46c84c0d02ec3fb5aa9d607519af8fbcd2715e (patch)
treebff0492cc1fe7216ab67279594b7c8d3f26a9f21 /engines/sherlock/scene.h
parent44fbef5498070ee12fddb42c067d943e56d22f0e (diff)
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SHERLOCK: Beginnings of Rose Tattoo engine
Diffstat (limited to 'engines/sherlock/scene.h')
-rw-r--r--engines/sherlock/scene.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h
index 96714c4a3a..b4b88fa0a1 100644
--- a/engines/sherlock/scene.h
+++ b/engines/sherlock/scene.h
@@ -29,6 +29,7 @@
#include "common/serializer.h"
#include "sherlock/objects.h"
#include "sherlock/resources.h"
+#include "sherlock/screen.h"
namespace Sherlock {
@@ -44,9 +45,19 @@ struct BgFileHeader {
int _numcAnimations;
int _descSize;
int _seqSize;
+
+ // Serrated Scalpel
int _fill;
- void synchronize(Common::SeekableReadStream &s);
+ // Rose Tattoo
+ int _scrollSize;
+ int _bytesWritten; // Size of the main body of the RRM
+ int _fadeStyle; // Fade style
+ byte _palette[PALETTE_SIZE]; // Palette
+
+
+ BgFileHeader();
+ void synchronize(Common::SeekableReadStream &s, bool isRoseTattoo);
};
struct BgfileheaderInfo {