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author | Paul Gilbert | 2015-05-22 22:31:21 -0400 |
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committer | Paul Gilbert | 2015-05-22 22:31:21 -0400 |
commit | b4b6bf63dbfd3f952f4ca207467315396b53bd23 (patch) | |
tree | 48e6390df9c5487e73bc1b0ded246d0076561bcd /engines/sherlock/screen.cpp | |
parent | 40f7fff42977d01c8bac81d462580c2c8ec39dc3 (diff) | |
parent | 2db07a9d39cc9557d292908d84d3fc146635fd75 (diff) | |
download | scummvm-rg350-b4b6bf63dbfd3f952f4ca207467315396b53bd23.tar.gz scummvm-rg350-b4b6bf63dbfd3f952f4ca207467315396b53bd23.tar.bz2 scummvm-rg350-b4b6bf63dbfd3f952f4ca207467315396b53bd23.zip |
Merge branch 'master' into sherlock2
Diffstat (limited to 'engines/sherlock/screen.cpp')
-rw-r--r-- | engines/sherlock/screen.cpp | 171 |
1 files changed, 39 insertions, 132 deletions
diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp index 349bf4d024..24f7660743 100644 --- a/engines/sherlock/screen.cpp +++ b/engines/sherlock/screen.cpp @@ -41,10 +41,6 @@ Screen::Screen(SherlockEngine *vm) : Surface(g_system->getWidth(), g_system->get Common::fill(&_tMap[0], &_tMap[PALETTE_SIZE], 0); setFont(1); - // Set dummy surface used for restricted scene drawing - _sceneSurface.format = Graphics::PixelFormat::createFormatCLUT8(); - _sceneSurface.pitch = pitch; - // Rose Tattoo specific fields _fadeBytesRead = _fadeBytesToRead = 0; _oldFadePercent = 0; @@ -57,10 +53,11 @@ Screen::~Screen() { delete _font; } -/** - * Set the font to use for writing text on the screen - */ void Screen::setFont(int fontNumb) { + // Interactive demo doesn't use fonts + if (!_vm->_interactiveFl) + return; + _fontNumber = fontNumb; Common::String fname = Common::String::format("FONT%d.VGS", fontNumb + 1); @@ -74,9 +71,6 @@ void Screen::setFont(int fontNumb) { _fontHeight = MAX((uint16)_fontHeight, (*_font)[idx]._frame.h); } -/** - * Handles updating any dirty areas of the screen Surface object to the physical screen - */ void Screen::update() { // Merge the dirty rects mergeDirtyRects(); @@ -86,7 +80,7 @@ void Screen::update() { for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) { const Common::Rect &r = *i; const byte *srcP = (const byte *)getBasePtr(r.left, r.top); - g_system->copyRectToScreen(srcP, this->pitch, r.left, r.top, + g_system->copyRectToScreen(srcP, _surface.pitch, r.left, r.top, r.width(), r.height()); } @@ -95,23 +89,14 @@ void Screen::update() { _dirtyRects.clear(); } -/** - * Return the currently active palette - */ void Screen::getPalette(byte palette[PALETTE_SIZE]) { g_system->getPaletteManager()->grabPalette(palette, 0, PALETTE_COUNT); } -/** - * Set the palette - */ void Screen::setPalette(const byte palette[PALETTE_SIZE]) { g_system->getPaletteManager()->setPalette(palette, 0, PALETTE_COUNT); } -/** - * Fades from the currently active palette to the passed palette - */ int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) { int total = 0; byte tempPalette[PALETTE_SIZE]; @@ -120,8 +105,7 @@ int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) { // For any palette component that doesn't already match the given destination // palette, change by 1 towards the reference palette component for (int idx = 0; idx < PALETTE_SIZE; ++idx) { - if (tempPalette[idx] > palette[idx]) - { + if (tempPalette[idx] > palette[idx]) { tempPalette[idx] = MAX((int)palette[idx], (int)tempPalette[idx] - 4); ++total; } else if (tempPalette[idx] < palette[idx]) { @@ -137,9 +121,6 @@ int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) { return total; } -/** - * Fade out the palette to black - */ void Screen::fadeToBlack(int speed) { byte tempPalette[PALETTE_SIZE]; Common::fill(&tempPalette[0], &tempPalette[PALETTE_SIZE], 0); @@ -149,12 +130,9 @@ void Screen::fadeToBlack(int speed) { } setPalette(tempPalette); - fillRect(Common::Rect(0, 0, this->w, this->h), 0); + fillRect(Common::Rect(0, 0, _surface.w, _surface.h), 0); } -/** - * Fade in a given palette - */ void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) { int count = 50; while (equalizePalette(palette) && --count) { @@ -164,18 +142,11 @@ void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) { setPalette(palette); } -/** - * Adds a rectangle to the list of modified areas of the screen during the - * current frame - */ void Screen::addDirtyRect(const Common::Rect &r) { _dirtyRects.push_back(r); assert(r.width() > 0 && r.height() > 0); } -/** - * Merges together overlapping dirty areas of the screen - */ void Screen::mergeDirtyRects() { Common::List<Common::Rect>::iterator rOuter, rInner; @@ -200,9 +171,6 @@ void Screen::mergeDirtyRects() { } } -/** - * Returns the union of two dirty area rectangles - */ bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) { destRect = src1; destRect.extend(src2); @@ -210,9 +178,6 @@ bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, co return !destRect.isEmpty(); } -/** - * Do a random pixel transition in from _backBuffer surface to the screen - */ void Screen::randomTransition() { Events &events = *_vm->_events; const int TRANSITION_MULTIPLIER = 0x15a4e35; @@ -220,15 +185,15 @@ void Screen::randomTransition() { for (int idx = 0; idx <= 65535 && !_vm->shouldQuit(); ++idx) { _transitionSeed = _transitionSeed * TRANSITION_MULTIPLIER + 1; - int offset = _transitionSeed & 65535; + int offset = _transitionSeed & 0xFFFF; - if (offset < (this->w * this->h)) + if (offset < (this->w() * this->h())) *((byte *)getPixels() + offset) = *((const byte *)_backBuffer->getPixels() + offset); if (idx != 0 && (idx % 300) == 0) { // Ensure there's a full screen dirty rect for the next frame update if (_dirtyRects.empty()) - addDirtyRect(Common::Rect(0, 0, this->w, this->h)); + addDirtyRect(Common::Rect(0, 0, _surface.w, _surface.h)); events.pollEvents(); events.delay(1); @@ -239,18 +204,15 @@ void Screen::randomTransition() { blitFrom(*_backBuffer); } -/** - * Transition to the surface from _backBuffer using a vertical transition - */ void Screen::verticalTransition() { Events &events = *_vm->_events; byte table[640]; Common::fill(&table[0], &table[640], 0); - for (int yp = 0; yp < this->h; ++yp) { - for (int xp = 0; xp < this->w; ++xp) { - int temp = (table[xp] >= (this->h - 3)) ? this->h - table[xp] : + for (int yp = 0; yp < this->h(); ++yp) { + for (int xp = 0; xp < this->w(); ++xp) { + int temp = (table[xp] >= (this->h() - 3)) ? this->h() - table[xp] : _vm->getRandomNumber(3) + 1; if (temp) { @@ -264,43 +226,30 @@ void Screen::verticalTransition() { } } -/** - * Copies a section of the second back buffer into the main back buffer - */ void Screen::restoreBackground(const Common::Rect &r) { if (r.width() > 0 && r.height() > 0) { Common::Rect tempRect = r; - tempRect.clip(Common::Rect(0, 0, this->w, SHERLOCK_SCENE_HEIGHT)); + tempRect.clip(Common::Rect(0, 0, this->w(), SHERLOCK_SCENE_HEIGHT)); if (tempRect.isValidRect()) _backBuffer1.blitFrom(_backBuffer2, Common::Point(tempRect.left, tempRect.top), tempRect); } } -/** - * Copies a given area to the screen - */ void Screen::slamArea(int16 xp, int16 yp, int16 width, int16 height) { slamRect(Common::Rect(xp, yp, xp + width, yp + height)); } -/** - * Copies a given area to the screen - */ void Screen::slamRect(const Common::Rect &r) { if (r.width() && r.height() > 0) { Common::Rect tempRect = r; - tempRect.clip(Common::Rect(0, 0, this->w, this->h)); + tempRect.clip(Common::Rect(0, 0, this->w(), this->h())); if (tempRect.isValidRect()) blitFrom(*_backBuffer, Common::Point(tempRect.left, tempRect.top), tempRect); } } -/** - * Copy an image from the back buffer to the screen, taking care of both the - * new area covered by the shape as well as the old area, which must be restored - */ void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp, int16 *width, int16 *height) { Common::Point imgPos = pt + frame->_offset; @@ -327,19 +276,12 @@ void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, *height = newBounds.height(); } -/** - * Prints the text passed onto the back buffer at the given position and color. - * The string is then blitted to the screen - */ void Screen::print(const Common::Point &pt, byte color, const char *formatStr, ...) { // Create the string to display - char buffer[100]; va_list args; - va_start(args, formatStr); - vsprintf(buffer, formatStr, args); + Common::String str = Common::String::vformat(formatStr, args); va_end(args); - Common::String str(buffer); // Figure out area to draw text in Common::Point pos = pt; @@ -347,13 +289,13 @@ void Screen::print(const Common::Point &pt, byte color, const char *formatStr, . pos.y--; // Font is always drawing one line higher if (!pos.x) // Center text horizontally - pos.x = (this->w - width) / 2; + pos.x = (this->w() - width) / 2; Common::Rect textBounds(pos.x, pos.y, pos.x + width, pos.y + _fontHeight); - if (textBounds.right > this->w) - textBounds.moveTo(this->w - width, textBounds.top); - if (textBounds.bottom > this->h) - textBounds.moveTo(textBounds.left, this->h - _fontHeight); + if (textBounds.right > this->w()) + textBounds.moveTo(this->w() - width, textBounds.top); + if (textBounds.bottom > this->h()) + textBounds.moveTo(textBounds.left, this->h() - _fontHeight); // Write out the string at the given position writeString(str, Common::Point(textBounds.left, textBounds.top), color); @@ -362,27 +304,17 @@ void Screen::print(const Common::Point &pt, byte color, const char *formatStr, . slamRect(textBounds); } -/** - * Print a strings onto the back buffer without blitting it to the screen - */ void Screen::gPrint(const Common::Point &pt, byte color, const char *formatStr, ...) { // Create the string to display - char buffer[100]; va_list args; - va_start(args, formatStr); - vsprintf(buffer, formatStr, args); + Common::String str = Common::String::vformat(formatStr, args); va_end(args); - Common::String str(buffer); // Print the text writeString(str, pt, color); } - -/** - * Returns the width of a string in pixels - */ int Screen::stringWidth(const Common::String &str) { int width = 0; @@ -392,21 +324,15 @@ int Screen::stringWidth(const Common::String &str) { return width; } -/** - * Returns the width of a character in pixels - */ int Screen::charWidth(char c) { if (c == ' ') return 5; - else if (c > ' ' && c <= '~') + else if (Common::isPrint(c)) return (*_font)[c - 33]._frame.w + 1; else return 0; } -/** - * Draws the given string into the back buffer using the images stored in _font - */ void Screen::writeString(const Common::String &str, const Common::Point &pt, byte color) { Common::Point charPos = pt; @@ -414,7 +340,7 @@ void Screen::writeString(const Common::String &str, const Common::Point &pt, byt if (*c == ' ') charPos.x += 5; else { - assert(*c > ' ' && *c <= '~'); + assert(Common::isPrint(*c)); ImageFrame &frame = (*_font)[*c - 33]; _backBuffer->transBlitFrom(frame, charPos, false, color); charPos.x += frame._frame.w + 1; @@ -422,17 +348,11 @@ void Screen::writeString(const Common::String &str, const Common::Point &pt, byt } } -/** - * Fills an area on the back buffer, and then copies it to the screen - */ void Screen::vgaBar(const Common::Rect &r, int color) { _backBuffer->fillRect(r, color); slamRect(r); } -/** - * Draws a button for use in the inventory, talk, and examine dialogs. - */ void Screen::makeButton(const Common::Rect &bounds, int textX, const Common::String &str) { @@ -448,10 +368,6 @@ void Screen::makeButton(const Common::Rect &bounds, int textX, COMMAND_FOREGROUND, "%s", str.c_str() + 1); } -/** - * Prints an interface command with the first letter highlighted to indicate - * what keyboard shortcut is associated with it - */ void Screen::buttonPrint(const Common::Point &pt, byte color, bool slamIt, const Common::String &str) { int xStart = pt.x - stringWidth(str) / 2; @@ -461,22 +377,19 @@ void Screen::buttonPrint(const Common::Point &pt, byte color, bool slamIt, if (slamIt) { print(Common::Point(xStart, pt.y + 1), COMMAND_HIGHLIGHTED, "%c", str[0]); print(Common::Point(xStart + charWidth(str[0]), pt.y + 1), - COMMAND_FOREGROUND, str.c_str() + 1); + COMMAND_FOREGROUND, "%s", str.c_str() + 1); } else { gPrint(Common::Point(xStart, pt.y), COMMAND_HIGHLIGHTED, "%c", str[0]); gPrint(Common::Point(xStart + charWidth(str[0]), pt.y), - COMMAND_FOREGROUND, str.c_str() + 1); + COMMAND_FOREGROUND, "%s", str.c_str() + 1); } } else if (slamIt) { - print(Common::Point(xStart, pt.y + 1), color, str.c_str()); + print(Common::Point(xStart, pt.y + 1), color, "%s", str.c_str()); } else { - gPrint(Common::Point(xStart, pt.y), color, str.c_str()); + gPrint(Common::Point(xStart, pt.y), color, "%s", str.c_str()); } } -/** - * Draw a panel in th eback buffer with a raised area effect around the edges - */ void Screen::makePanel(const Common::Rect &r) { _backBuffer->fillRect(r, BUTTON_MIDDLE); _backBuffer->hLine(r.left, r.top, r.right - 2, BUTTON_TOP); @@ -490,36 +403,30 @@ void Screen::makePanel(const Common::Rect &r) { _backBuffer->hLine(r.left + 1, r.bottom - 2, r.right - 1, BUTTON_BOTTOM); } -/** - * Sets the active back buffer pointer to a restricted sub-area of the first back buffer - */ +void Screen::makeField(const Common::Rect &r) { + _backBuffer->fillRect(r, BUTTON_MIDDLE); + _backBuffer->hLine(r.left, r.top, r.right - 1, BUTTON_BOTTOM); + _backBuffer->hLine(r.left + 1, r.bottom - 1, r.right - 1, BUTTON_TOP); + _backBuffer->vLine(r.left, r.top + 1, r.bottom - 1, BUTTON_BOTTOM); + _backBuffer->vLine(r.right - 1, r.top + 1, r.bottom - 2, BUTTON_TOP); +} + void Screen::setDisplayBounds(const Common::Rect &r) { assert(r.left == 0 && r.top == 0); - _sceneSurface.setPixels(_backBuffer1.getPixels()); - _sceneSurface.w = r.width(); - _sceneSurface.h = r.height(); + _sceneSurface.setPixels(_backBuffer1.getPixels(), r.width(), r.height()); _backBuffer = &_sceneSurface; } -/** - * Resets the active buffer pointer to point back to the full first back buffer - */ void Screen::resetDisplayBounds() { _backBuffer = &_backBuffer1; } -/** - * Return the size of the current display window - */ Common::Rect Screen::getDisplayBounds() { - return (_backBuffer == &_sceneSurface) ? Common::Rect(0, 0, _sceneSurface.w, _sceneSurface.h) : - Common::Rect(0, 0, this->w, this->h); + return (_backBuffer == &_sceneSurface) ? Common::Rect(0, 0, _sceneSurface.w(), _sceneSurface.h()) : + Common::Rect(0, 0, this->w(), this->h()); } -/** - * Synchronize the data for a savegame - */ void Screen::synchronize(Common::Serializer &s) { int fontNumb = _fontNumber; s.syncAsByte(fontNumb); |