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authorPaul Gilbert2015-09-13 12:22:31 -0400
committerPaul Gilbert2015-09-13 12:22:31 -0400
commitbb01b27777bea9531cae117659d14d3d33f44c8a (patch)
tree3e04c6c399b623cd206c38f140ef955c62de7a60 /engines/sherlock/screen.h
parentdce5c96cc22ab406e371d7313a26d6d77e25187f (diff)
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SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version
This will allow us to play the portrait movies at full resolution, and better display the fonts, which dont look good at low resolution
Diffstat (limited to 'engines/sherlock/screen.h')
-rw-r--r--engines/sherlock/screen.h14
1 files changed, 6 insertions, 8 deletions
diff --git a/engines/sherlock/screen.h b/engines/sherlock/screen.h
index 43e6ea883f..04a0c1e505 100644
--- a/engines/sherlock/screen.h
+++ b/engines/sherlock/screen.h
@@ -62,6 +62,11 @@ protected:
SherlockEngine *_vm;
/**
+ * Clear the current dirty rects list
+ */
+ void clearDirtyRects() { _dirtyRects.clear(); }
+
+ /**
* Adds a rectangle to the list of modified areas of the screen during the
* current frame
*/
@@ -86,7 +91,7 @@ public:
void update();
/**
- * Makes the whole screen dirty, Hack for 3DO movie playing
+ * Makes the whole screen dirty
*/
void makeAllDirty();
@@ -126,13 +131,6 @@ public:
void verticalTransition();
/**
- * Fade backbuffer 1 into screen (3DO RGB!)
- */
- void fadeIntoScreen3DO(int speed);
-
- void blitFrom3DOcolorLimit(uint16 color);
-
- /**
* Prints the text passed onto the back buffer at the given position and color.
* The string is then blitted to the screen
*/