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author | Paul Gilbert | 2015-03-19 23:31:28 -0400 |
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committer | Paul Gilbert | 2015-03-19 23:31:28 -0400 |
commit | 77a4227aa4915a860accdd761fb9695d390641dd (patch) | |
tree | fa1d9cbb7fe84bc1b851bdbb662c82c9255dab67 /engines/sherlock/sherlock.cpp | |
parent | a02461fcb15da3b2e7e91d9cfb1bca559a1d277b (diff) | |
download | scummvm-rg350-77a4227aa4915a860accdd761fb9695d390641dd.tar.gz scummvm-rg350-77a4227aa4915a860accdd761fb9695d390641dd.tar.bz2 scummvm-rg350-77a4227aa4915a860accdd761fb9695d390641dd.zip |
SHERLOCK: Added loading of scene objects
Diffstat (limited to 'engines/sherlock/sherlock.cpp')
-rw-r--r-- | engines/sherlock/sherlock.cpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/engines/sherlock/sherlock.cpp b/engines/sherlock/sherlock.cpp index a292ee675c..a963d0bfe5 100644 --- a/engines/sherlock/sherlock.cpp +++ b/engines/sherlock/sherlock.cpp @@ -34,6 +34,7 @@ SherlockEngine::SherlockEngine(OSystem *syst, const SherlockGameDescription *gam _debugger = nullptr; _events = nullptr; _journal = nullptr; + _people = nullptr; _res = nullptr; _scene = nullptr; _screen = nullptr; @@ -49,6 +50,7 @@ SherlockEngine::~SherlockEngine() { delete _debugger; delete _events; delete _journal; + delete _people; delete _res; delete _scene; delete _screen; @@ -80,6 +82,7 @@ void SherlockEngine::initialize() { _debugger = new Debugger(this); _events = new EventsManager(this); _journal = new Journal(); + _people = new People(this); _scene = new Scene(this); _screen = new Screen(this); _sound = new Sound(this); @@ -92,12 +95,16 @@ Common::Error SherlockEngine::run() { showOpening(); while (!shouldQuit()) { - // Prepare for scene, and handle any game-specific scenes + // Prepare for scene, and handle any game-specific scenes. This allows + // for game specific cutscenes or mini-games that aren't standard scenes startScene(); if (shouldQuit()) break; - // Initialize the scene + // Reset the active characters to initially just Sherlock + _people->reset(); + + // Initialize and load the scene. _scene->selectScene(); // TODO: Implement game and remove this dummy loop |