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authorPaul Gilbert2015-05-12 22:02:59 -0400
committerPaul Gilbert2015-05-12 22:02:59 -0400
commit7a46c84c0d02ec3fb5aa9d607519af8fbcd2715e (patch)
treebff0492cc1fe7216ab67279594b7c8d3f26a9f21 /engines/sherlock/sherlock.cpp
parent44fbef5498070ee12fddb42c067d943e56d22f0e (diff)
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SHERLOCK: Beginnings of Rose Tattoo engine
Diffstat (limited to 'engines/sherlock/sherlock.cpp')
-rw-r--r--engines/sherlock/sherlock.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/sherlock/sherlock.cpp b/engines/sherlock/sherlock.cpp
index 2a5d9ec627..318267bb8f 100644
--- a/engines/sherlock/sherlock.cpp
+++ b/engines/sherlock/sherlock.cpp
@@ -25,7 +25,6 @@
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
-#include "engines/util.h"
namespace Sherlock {
@@ -71,8 +70,6 @@ SherlockEngine::~SherlockEngine() {
* Does basic initialization of the game engine
*/
void SherlockEngine::initialize() {
- initGraphics(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT, false);
-
DebugMan.addDebugChannel(kDebugScript, "scripts", "Script debug level");
ImageFile::setVm(this);