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author | Paul Gilbert | 2015-04-26 18:07:52 -0500 |
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committer | Paul Gilbert | 2015-04-26 18:07:52 -0500 |
commit | f3bd61607017fe0ef0f5143e6ad8dbdb4743b246 (patch) | |
tree | d0eb40bd8d59d7eb88681b974a79171b09ad11f8 /engines/sherlock/sherlock.cpp | |
parent | 488ac579d7cd037dfe5c71cf20a878cf5ecdfe18 (diff) | |
download | scummvm-rg350-f3bd61607017fe0ef0f5143e6ad8dbdb4743b246.tar.gz scummvm-rg350-f3bd61607017fe0ef0f5143e6ad8dbdb4743b246.tar.bz2 scummvm-rg350-f3bd61607017fe0ef0f5143e6ad8dbdb4743b246.zip |
SHERLOCK: Fix character positioning after loading savegames
Diffstat (limited to 'engines/sherlock/sherlock.cpp')
-rw-r--r-- | engines/sherlock/sherlock.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/sherlock.cpp b/engines/sherlock/sherlock.cpp index d880257406..406b796fc9 100644 --- a/engines/sherlock/sherlock.cpp +++ b/engines/sherlock/sherlock.cpp @@ -147,7 +147,7 @@ void SherlockEngine::sceneLoop() { // Handle any input from the keyboard or mouse handleInput(); - if (_scene->_hsavedPos.x == -1) { + if (_people->_hSavedPos.x == -1) { _canLoadSave = true; _scene->doBgAnim(); _canLoadSave = false; |