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author | Willem Jan Palenstijn | 2015-07-22 22:37:40 +0200 |
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committer | Willem Jan Palenstijn | 2015-07-22 22:43:42 +0200 |
commit | 6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch) | |
tree | 503d50902bad2d800165593039d08d5ccf0c98ab /engines/sherlock/sherlock.h | |
parent | 5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff) | |
parent | 4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff) | |
download | scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.gz scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.bz2 scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.zip |
Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
Diffstat (limited to 'engines/sherlock/sherlock.h')
-rw-r--r-- | engines/sherlock/sherlock.h | 229 |
1 files changed, 229 insertions, 0 deletions
diff --git a/engines/sherlock/sherlock.h b/engines/sherlock/sherlock.h new file mode 100644 index 0000000000..69000e1fbc --- /dev/null +++ b/engines/sherlock/sherlock.h @@ -0,0 +1,229 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_HOLMES_H +#define SHERLOCK_HOLMES_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/endian.h" +#include "common/hash-str.h" +#include "common/serializer.h" +#include "common/random.h" +#include "common/savefile.h" +#include "common/util.h" +#include "engines/engine.h" +#include "sherlock/animation.h" +#include "sherlock/debugger.h" +#include "sherlock/events.h" +#include "sherlock/fixed_text.h" +#include "sherlock/inventory.h" +#include "sherlock/journal.h" +#include "sherlock/map.h" +#include "sherlock/music.h" +#include "sherlock/people.h" +#include "sherlock/resources.h" +#include "sherlock/saveload.h" +#include "sherlock/scene.h" +#include "sherlock/screen.h" +#include "sherlock/sound.h" +#include "sherlock/talk.h" +#include "sherlock/user_interface.h" + +namespace Sherlock { + +enum { + kDebugLevelScript = 1 << 0, + kDebugLevelAdLibDriver = 2 << 0, + kDebugLevelMT32Driver = 3 << 0, + kDebugLevelMusic = 4 << 0 +}; + +enum GameType { + GType_SerratedScalpel = 0, + GType_RoseTattoo = 1 +}; + +#define SHERLOCK_SCREEN_WIDTH _vm->_screen->w() +#define SHERLOCK_SCREEN_HEIGHT _vm->_screen->h() +#define SHERLOCK_SCENE_WIDTH _vm->_screen->_backBuffer1.w() +#define SHERLOCK_SCENE_HEIGHT (IS_SERRATED_SCALPEL ? 138 : 480) +#define SCENES_COUNT (IS_SERRATED_SCALPEL ? 63 : 101) + +#define COL_INFO_FOREGROUND (IS_SERRATED_SCALPEL ? (byte)Scalpel::INFO_FOREGROUND : (byte)Tattoo::INFO_FOREGROUND) +#define COL_PEN_COLOR (IS_SERRATED_SCALPEL ? (byte)Scalpel::PEN_COLOR : (byte)Tattoo::PEN_COLOR) + +struct SherlockGameDescription; + +class Resource; + +class SherlockEngine : public Engine { +private: + /** + * Main loop for displaying a scene and handling all that occurs within it + */ + void sceneLoop(); + + /** + * Handle all player input + */ + void handleInput(); + + /** + * Load game configuration esttings + */ + void loadConfig(); +protected: + /** + * Does basic initialization of the game engine + */ + virtual void initialize(); + + virtual void showOpening() = 0; + + virtual void startScene() {} + + /** + * Returns a list of features the game itself supports + */ + virtual bool hasFeature(EngineFeature f) const; +public: + const SherlockGameDescription *_gameDescription; + Animation *_animation; + Debugger *_debugger; + Events *_events; + FixedText *_fixedText; + Inventory *_inventory; + Journal *_journal; + Map *_map; + Music *_music; + People *_people; + Resources *_res; + SaveManager *_saves; + Scene *_scene; + Screen *_screen; + Sound *_sound; + Talk *_talk; + UserInterface *_ui; + Common::RandomSource _randomSource; + Common::Array<bool> _flags; + bool _useEpilogue2; + int _loadGameSlot; + bool _canLoadSave; + bool _showOriginalSavesDialog; + bool _interactiveFl; +public: + SherlockEngine(OSystem *syst, const SherlockGameDescription *gameDesc); + virtual ~SherlockEngine(); + + /** + * Main method for running the game + */ + virtual Common::Error run(); + + /** + * Returns true if a savegame can be loaded + */ + virtual bool canLoadGameStateCurrently(); + + /** + * Returns true if the game can be saved + */ + virtual bool canSaveGameStateCurrently(); + + /** + * Called by the GMM to load a savegame + */ + virtual Common::Error loadGameState(int slot); + + /** + * Called by the GMM to save the game + */ + virtual Common::Error saveGameState(int slot, const Common::String &desc); + + /** + * Called by the engine when sound settings are updated + */ + virtual void syncSoundSettings(); + + /** + * Returns whether the version is a demo + */ + virtual bool isDemo() const; + + /** + * Returns the Id of the game + */ + GameType getGameID() const; + + /** + * Returns the platform the game's datafiles are for + */ + Common::Platform getPlatform() const; + + /** + * Return the game's language + */ + Common::Language getLanguage() const; + + /** + * Return a random number + */ + int getRandomNumber(int limit) { return _randomSource.getRandomNumber(limit - 1); } + + /** + * Read the state of a global flag + * @remarks If a negative value is specified, it will return the inverse value + * of the positive flag number + */ + bool readFlags(int flagNum); + + /** + * Sets a global flag to either true or false depending on whether the specified + * flag is positive or negative + */ + void setFlags(int flagNum); + + /** + * Set a global flag to 0 or 1 depending on whether the passed flag is negative or positive. + * @remarks We don't use the global setFlags method because we don't want to check scene flags + */ + void setFlagsDirect(int flagNum); + + /** + * Saves game configuration information + */ + void saveConfig(); + + /** + * Synchronize the data for a savegame + */ + void synchronize(Serializer &s); +}; + +#define IS_ROSE_TATTOO (_vm->getGameID() == GType_RoseTattoo) +#define IS_SERRATED_SCALPEL (_vm->getGameID() == GType_SerratedScalpel) +#define IS_3DO (_vm->getPlatform() == Common::kPlatform3DO) + +} // End of namespace Sherlock + +#endif |