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authorTorbjörn Andersson2015-06-05 08:17:47 +0200
committerTorbjörn Andersson2015-06-05 08:17:47 +0200
commit766b4fdde65d8592c00df8cce9e52f4964a2d061 (patch)
tree96d9ef9cd99c6216c59553d6bacce436d6a23165 /engines/sherlock/sherlock.h
parentfb8e745e11a196ab345559740d70df248e127443 (diff)
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SHERLOCK: Scalpel and Rose Tattoo have different SCENE_COUNT
Though at the moment, the SCENE_COUNT for Rose Tattoo is just a guess.
Diffstat (limited to 'engines/sherlock/sherlock.h')
-rw-r--r--engines/sherlock/sherlock.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sherlock/sherlock.h b/engines/sherlock/sherlock.h
index 75c8498e4e..a392e1d8b2 100644
--- a/engines/sherlock/sherlock.h
+++ b/engines/sherlock/sherlock.h
@@ -65,6 +65,8 @@ enum GameType {
#define SHERLOCK_SCREEN_WIDTH _vm->_screen->w()
#define SHERLOCK_SCREEN_HEIGHT _vm->_screen->h()
#define SHERLOCK_SCENE_HEIGHT (IS_SERRATED_SCALPEL ? 138 : 480)
+// TODO: Is this the correct scene count for The Case of the Rose Tattoo?
+#define SCENES_COUNT (IS_SERRATED_SCALPEL ? 63 : 99)
struct SherlockGameDescription;