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authorPaul Gilbert2015-03-15 21:25:07 -0400
committerPaul Gilbert2015-03-15 21:25:07 -0400
commit92c55e2bb192785e4587e143c9c367213f30233c (patch)
tree22f49059bcecd595fd257c82e0eb66db1ab29a37 /engines/sherlock/sound.cpp
parent1452c18ffb21da0d97725c7c982b25992bd75fe8 (diff)
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SHERLOCK: Beginning of animation player
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/sound.h"
+
+namespace Sherlock {
+
+Sound::Sound(SherlockEngine *vm): _vm(vm) {
+}
+
+void Sound::playSound(const Common::String &name) {
+ // TODO
+}
+
+void Sound::cacheSound(const Common::String &name, int index) {
+ // TODO
+}
+
+void Sound::playCachedSound(int index) {
+ // TODO
+}
+
+void Sound::clearCache() {
+ // TODO
+}
+
+void Sound::playMusic(const Common::String &name) {
+ // TODO
+}
+
+void Sound::stopMusic() {
+ // TODO
+}
+
+
+} // End of namespace Sherlock