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author | Paul Gilbert | 2015-10-12 15:18:03 -0400 |
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committer | Paul Gilbert | 2015-10-12 15:18:03 -0400 |
commit | b0016071ecf3f5ffbc6f1619af610ab648bbba3a (patch) | |
tree | f00f6b17bfd3475200e454cdfc09eba94d764f01 /engines/sherlock/sound.cpp | |
parent | 652a6623156b6c6bba8ca49e038945fd0c2b7780 (diff) | |
parent | fbcf667b6a57593a2b85622ad1e1380c8aef7210 (diff) | |
download | scummvm-rg350-b0016071ecf3f5ffbc6f1619af610ab648bbba3a.tar.gz scummvm-rg350-b0016071ecf3f5ffbc6f1619af610ab648bbba3a.tar.bz2 scummvm-rg350-b0016071ecf3f5ffbc6f1619af610ab648bbba3a.zip |
Merge branch 'msvc_2015' into xeen
Diffstat (limited to 'engines/sherlock/sound.cpp')
-rw-r--r-- | engines/sherlock/sound.cpp | 327 |
1 files changed, 327 insertions, 0 deletions
diff --git a/engines/sherlock/sound.cpp b/engines/sherlock/sound.cpp new file mode 100644 index 0000000000..66b5b5bf5c --- /dev/null +++ b/engines/sherlock/sound.cpp @@ -0,0 +1,327 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/sherlock.h" +#include "sherlock/sound.h" +#include "common/config-manager.h" +#include "audio/audiostream.h" +#include "common/algorithm.h" +#include "audio/mixer.h" +#include "audio/decoders/raw.h" +#include "audio/decoders/aiff.h" +#include "audio/decoders/wave.h" + +namespace Sherlock { + +static const int8 creativeADPCM_ScaleMap[64] = { + 0, 1, 2, 3, 4, 5, 6, 7, 0, -1, -2, -3, -4, -5, -6, -7, + 1, 3, 5, 7, 9, 11, 13, 15, -1, -3, -5, -7, -9, -11, -13, -15, + 2, 6, 10, 14, 18, 22, 26, 30, -2, -6, -10, -14, -18, -22, -26, -30, + 4, 12, 20, 28, 36, 44, 52, 60, -4, -12, -20, -28, -36, -44, -52, -60 +}; + +static const uint8 creativeADPCM_AdjustMap[64] = { + 0, 0, 0, 0, 0, 16, 16, 16, + 0, 0, 0, 0, 0, 16, 16, 16, + 240, 0, 0, 0, 0, 16, 16, 16, + 240, 0, 0, 0, 0, 16, 16, 16, + 240, 0, 0, 0, 0, 16, 16, 16, + 240, 0, 0, 0, 0, 16, 16, 16, + 240, 0, 0, 0, 0, 0, 0, 0, + 240, 0, 0, 0, 0, 0, 0, 0 +}; + +/*----------------------------------------------------------------*/ + +Sound::Sound(SherlockEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) { + _digitized = false; + _voices = 0; + _soundPlaying = false; + _speechPlaying = false; + _curPriority = 0; + _soundVolume = 255; + + _soundOn = true; + _speechOn = true; + + if (IS_3DO) { + // 3DO: we don't need to prepare anything for sound + return; + } + + _vm->_res->addToCache("MUSIC.LIB"); + if (!_vm->_interactiveFl) + _vm->_res->addToCache("TITLE.SND"); + else { + _vm->_res->addToCache("MUSIC.LIB"); + + if (IS_ROSE_TATTOO) { + _vm->_res->addToCache("SOUND.LIB"); + } else { + _vm->_res->addToCache("SND.SND"); + + if (!_vm->isDemo()) { + _vm->_res->addToCache("TITLE.SND"); + _vm->_res->addToCache("EPILOGUE.SND"); + } + } + } +} + +void Sound::syncSoundSettings() { + _digitized = !ConfMan.getBool("mute"); + _speechOn = !ConfMan.getBool("mute") && !ConfMan.getBool("speech_mute"); + _voices = _speechOn ? 1 : 0; +} + +void Sound::loadSound(const Common::String &name, int priority) { + // No implementation required in ScummVM + //warning("loadSound"); +} + +byte Sound::decodeSample(byte sample, byte &reference, int16 &scale) { + int16 samp = sample + scale; + int16 ref = 0; + + // clip bad ADPCM-4 sample + samp = CLIP<int16>(samp, 0, 63); + + ref = reference + creativeADPCM_ScaleMap[samp]; + if (ref > 0xff) { + reference = 0xff; + } else { + if (ref < 0x00) { + reference = 0; + } else { + reference = (uint8)(ref & 0xff); + } + } + + scale = (scale + creativeADPCM_AdjustMap[samp]) & 0xff; + return reference; +} + +bool Sound::playSound(const Common::String &name, WaitType waitType, int priority, const char *libraryFilename) { + stopSound(); + + Common::String filename = name; + if (!filename.contains('.')) { + if (!IS_3DO) { + if (IS_SERRATED_SCALPEL) { + filename += ".SND"; + } else { + filename += ".WAV"; + } + } else { + // 3DO uses .aiff extension + filename += ".AIFF"; + if (!filename.contains('/')) { + // if no directory was given, use the room sounds directory + filename = "rooms/sounds/" + filename; + } + } + } + + Audio::SoundHandle soundHandle = (IS_SERRATED_SCALPEL) ? _scalpelEffectsHandle : getFreeSoundHandle(); + if (!playSoundResource(filename, libraryFilename, Audio::Mixer::kSFXSoundType, soundHandle)) + error("Could not find sound resource - %s", filename.c_str()); + + _soundPlaying = true; + _curPriority = priority; + + if (waitType == WAIT_RETURN_IMMEDIATELY) { + return true; + } + + bool retval = true; + do { + _vm->_events->pollEvents(); + g_system->delayMillis(10); + if ((waitType == WAIT_KBD_OR_FINISH) && _vm->_events->kbHit()) { + retval = false; + break; + } + } while (!_vm->shouldQuit() && _mixer->isSoundHandleActive(soundHandle)); + + _soundPlaying = false; + _mixer->stopHandle(soundHandle); + + return retval; +} + +void Sound::playAiff(const Common::String &name, int volume, bool loop) { + Common::File *file = new Common::File(); + if (!file->open(name)) { + delete file; + return; + } + Audio::AudioStream *stream; + Audio::RewindableAudioStream *audioStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES); + if (loop) { + Audio::AudioStream *loopingStream = Audio::makeLoopingAudioStream(audioStream, 0); + stream = loopingStream; + } else { + stream = audioStream; + } + stopAiff(); + _mixer->playStream(Audio::Mixer::kSFXSoundType, &_aiffHandle, stream, -1, volume); +} + +void Sound::stopAiff() { + if (_mixer->isSoundHandleActive(_aiffHandle)) { + _mixer->stopHandle(_aiffHandle); + } +} + +void Sound::playLoadedSound(int bufNum, WaitType waitType) { + if (IS_SERRATED_SCALPEL) { + if (_mixer->isSoundHandleActive(_scalpelEffectsHandle) && (_curPriority > _vm->_scene->_sounds[bufNum]._priority)) + return; + + stopSound(); + } + + playSound(_vm->_scene->_sounds[bufNum]._name, waitType, _vm->_scene->_sounds[bufNum]._priority); +} + +void Sound::freeLoadedSounds() { + // As sounds are played with DisposeAfterUse::YES, stopping the sounds also + // frees them + stopSound(); +} + +void Sound::stopSound() { + if (IS_SERRATED_SCALPEL) { + _mixer->stopHandle(_scalpelEffectsHandle); + } else { + for (int i = 0; i < MAX_MIXER_CHANNELS; i++) + _mixer->stopHandle(_tattooEffectsHandle[i]); + } +} + +void Sound::freeDigiSound() { + _soundPlaying = false; +} + +Audio::SoundHandle Sound::getFreeSoundHandle() { + for (int i = 0; i < MAX_MIXER_CHANNELS; i++) { + if (!_mixer->isSoundHandleActive(_tattooEffectsHandle[i])) + return _tattooEffectsHandle[i]; + } + + error("getFreeSoundHandle: No sound handle found"); +} + +void Sound::setVolume(int volume) { + warning("TODO: setVolume - %d", volume); +} + +void Sound::playSpeech(const Common::String &name) { + Resources &res = *_vm->_res; + Scene &scene = *_vm->_scene; + stopSpeech(); + + // TODO: Technically Scalpel has an sfx command which I've set to call this method because it sets the + // _voice variable as if it were speech. Need to do a play-through of Scalpel and see if it's ever called. + // If so, will need to enhance this method to handle the Serrated Scalpel voice resources + assert(IS_ROSE_TATTOO); + + // Figure out which speech library to use + Common::String libraryName = Common::String::format("speech%02d.lib", scene._currentScene); + if ((!scumm_strnicmp(name.c_str(), "SLVE12S", 7)) || (!scumm_strnicmp(name.c_str(), "WATS12X", 7)) + || (!scumm_strnicmp(name.c_str(), "HOLM12X", 7))) + libraryName = "SPEECH12.LIB"; + + // If the speech library file doesn't even exist, then we can't play anything + Common::File f; + if (!f.exists(libraryName)) + return; + + // Ensure the given library is in the cache + res.addToCache(libraryName); + + if (playSoundResource(name, libraryName, Audio::Mixer::kSpeechSoundType, _speechHandle)) + _speechPlaying = true; +} + +void Sound::stopSpeech() { + _mixer->stopHandle(_speechHandle); + _speechPlaying = false; +} + +bool Sound::isSpeechPlaying() { + _speechPlaying = _mixer->isSoundHandleActive(_speechHandle); + return _speechPlaying; +} + +bool Sound::playSoundResource(const Common::String &name, const Common::String &libFilename, + Audio::Mixer::SoundType soundType, Audio::SoundHandle &handle) { + Resources &res = *_vm->_res; + Common::SeekableReadStream *stream = libFilename.empty() ? res.load(name) : res.load(name, libFilename, true); + if (!stream) + return false; + + Audio::AudioStream *audioStream; + if (IS_ROSE_TATTOO && soundType == Audio::Mixer::kSpeechSoundType) { + audioStream = Audio::makeRawStream(stream, 11025, Audio::FLAG_UNSIGNED); + } else if (IS_3DO) { + // 3DO: AIFF file + audioStream = Audio::makeAIFFStream(stream, DisposeAfterUse::YES); + } else if (IS_SERRATED_SCALPEL) { + stream->skip(2); + int size = stream->readUint32BE(); + int rate = stream->readUint16BE(); + byte *data = (byte *)malloc(size); + byte *ptr = data; + stream->read(ptr, size); + delete stream; + + assert(size > 2); + + byte *decoded = (byte *)malloc((size - 1) * 2); + + // Holmes uses Creative ADPCM 4-bit data + int counter = 0; + byte reference = ptr[0]; + int16 scale = 0; + + for (int i = 1; i < size; i++) { + decoded[counter++] = decodeSample((ptr[i] >> 4) & 0x0f, reference, scale); + decoded[counter++] = decodeSample((ptr[i] >> 0) & 0x0f, reference, scale); + } + + free(data); + + audioStream = Audio::makeRawStream(decoded, (size - 2) * 2, rate, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES); + } else { + audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES); + } + + if (!audioStream) + return false; + + _mixer->playStream(soundType, &handle, audioStream, -1, Audio::Mixer::kMaxChannelVolume); + return true; +} + +} // End of namespace Sherlock + |