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authorPaul Gilbert2015-03-16 22:42:19 -0400
committerPaul Gilbert2015-03-16 22:42:19 -0400
commit0ee3f1895f6b6dcf4bbb70ba309fb66d0ca39613 (patch)
treed46bcb7028a37a0eb61d7650db5ad0770d8adc87 /engines/sherlock/sound.h
parentb762bebf27ce7c231dd17fc05bc32f72911e6ed5 (diff)
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SHERLOCK: Beginnings of animation sequence loop
Diffstat (limited to 'engines/sherlock/sound.h')
-rw-r--r--engines/sherlock/sound.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/engines/sherlock/sound.h b/engines/sherlock/sound.h
index b1759a9c8e..7775016c94 100644
--- a/engines/sherlock/sound.h
+++ b/engines/sherlock/sound.h
@@ -30,16 +30,26 @@ namespace Sherlock {
class SherlockEngine;
+enum WaitType {
+ WAIT_RETURN_IMMEDIATELY = 0, WAIT_FINISH = 1, WAIT_KBD_OR_FINISH = 2
+};
+
class Sound {
private:
SherlockEngine *_vm;
public:
+ bool _sfxEnabled;
+ bool _musicEnabled;
+ bool _voicesEnabled;
+ bool _playingEpilogue;
+public:
Sound(SherlockEngine *vm);
- void playSound(const Common::String &name);
+ void playSound(const Common::String &name, WaitType waitType = WAIT_RETURN_IMMEDIATELY);
void cacheSound(const Common::String &name, int index);
void playCachedSound(int index);
void clearCache();
+ void stopSound();
void playMusic(const Common::String &name);
void stopMusic();