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authorPaul Gilbert2015-05-13 20:05:19 -0400
committerPaul Gilbert2015-05-13 20:05:19 -0400
commit24b93a14be56725d65983082592029ee6d24f3c1 (patch)
tree9966a182f54813fbafd663d7708b9bc94c5013e0 /engines/sherlock/surface.cpp
parentafa49212e8dab03a48ec50c900a942c2843bce07 (diff)
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SHERLOCK: Renamed graphics.cpp to surface.cpp
Diffstat (limited to 'engines/sherlock/surface.cpp')
-rw-r--r--engines/sherlock/surface.cpp197
1 files changed, 197 insertions, 0 deletions
diff --git a/engines/sherlock/surface.cpp b/engines/sherlock/surface.cpp
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+++ b/engines/sherlock/surface.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/surface.h"
+#include "sherlock/sherlock.h"
+#include "common/system.h"
+#include "graphics/palette.h"
+
+namespace Sherlock {
+
+Surface::Surface(uint16 width, uint16 height): _freePixels(true) {
+ create(width, height);
+}
+
+Surface::Surface() : _freePixels(false) {
+}
+
+Surface::~Surface() {
+ if (_freePixels)
+ free();
+}
+
+/**
+ * Sets up an internal surface with the specified dimensions that will be automatically freed
+ * when the surface object is destroyed
+ */
+void Surface::create(uint16 width, uint16 height) {
+ if (_freePixels)
+ free();
+
+ Graphics::Surface::create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+ _freePixels = true;
+}
+
+/**
+ * Copy a surface into this one
+ */
+void Surface::blitFrom(const Graphics::Surface &src) {
+ blitFrom(src, Common::Point(0, 0));
+}
+
+/**
+ * Draws a surface at a given position within this surface
+ */
+void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt) {
+ Common::Rect drawRect(0, 0, src.w, src.h);
+ Common::Point destPt = pt;
+
+ if (destPt.x < 0) {
+ drawRect.left += -destPt.x;
+ destPt.x = 0;
+ }
+ if (destPt.y < 0) {
+ drawRect.top += -destPt.y;
+ destPt.y = 0;
+ }
+ int right = destPt.x + src.w;
+ if (right > this->w) {
+ drawRect.right -= (right - this->w);
+ }
+ int bottom = destPt.y + src.h;
+ if (bottom > this->h) {
+ drawRect.bottom -= (bottom - this->h);
+ }
+
+ if (drawRect.isValidRect())
+ blitFrom(src, destPt, drawRect);
+}
+
+/**
+ * Draws a sub-section of a surface at a given position within this surface
+ */
+void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt,
+ const Common::Rect &srcBounds) {
+ Common::Rect destRect(pt.x, pt.y, pt.x + srcBounds.width(),
+ pt.y + srcBounds.height());
+ Common::Rect srcRect = srcBounds;
+
+ if (clip(srcRect, destRect)) {
+ // Surface is at least partially or completely on-screen
+ addDirtyRect(destRect);
+ copyRectToSurface(src, destRect.left, destRect.top, srcRect);
+ }
+}
+
+/**
+* Draws an image frame at a given position within this surface with transparency
+*/
+void Surface::transBlitFrom(const ImageFrame &src, const Common::Point &pt,
+ bool flipped, int overrideColor) {
+ transBlitFrom(src._frame, pt + src._offset, flipped, overrideColor);
+}
+
+/**
+* Draws a surface at a given position within this surface with transparency
+*/
+void Surface::transBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
+ bool flipped, int overrideColor) {
+ Common::Rect drawRect(0, 0, src.w, src.h);
+ Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
+
+ // Clip the display area to on-screen
+ if (!clip(drawRect, destRect))
+ // It's completely off-screen
+ return;
+
+ if (flipped)
+ drawRect = Common::Rect(src.w - drawRect.right, src.h - drawRect.bottom,
+ src.w - drawRect.left, src.h - drawRect.top);
+
+ Common::Point destPt(destRect.left, destRect.top);
+ addDirtyRect(Common::Rect(destPt.x, destPt.y, destPt.x + drawRect.width(),
+ destPt.y + drawRect.height()));
+
+ // Draw loop
+ const int TRANSPARENCY = 0xFF;
+ for (int yp = 0; yp < drawRect.height(); ++yp) {
+ const byte *srcP = (const byte *)src.getBasePtr(
+ flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp);
+ byte *destP = (byte *)getBasePtr(destPt.x, destPt.y + yp);
+
+ for (int xp = 0; xp < drawRect.width(); ++xp, ++destP) {
+ if (*srcP != TRANSPARENCY)
+ *destP = overrideColor ? overrideColor : *srcP;
+
+ srcP = flipped ? srcP - 1 : srcP + 1;
+ }
+ }
+}
+
+/**
+ * Fill a given area of the surface with a given color
+ */
+void Surface::fillRect(int x1, int y1, int x2, int y2, byte color) {
+ fillRect(Common::Rect(x1, y1, x2, y2), color);
+}
+
+/**
+ * Fill a given area of the surface with a given color
+ */
+void Surface::fillRect(const Common::Rect &r, byte color) {
+ Graphics::Surface::fillRect(r, color);
+ addDirtyRect(r);
+}
+
+/**
+ * Clips the given source bounds so the passed destBounds will be entirely on-screen
+ */
+bool Surface::clip(Common::Rect &srcBounds, Common::Rect &destBounds) {
+ if (destBounds.left >= this->w || destBounds.top >= this->h ||
+ destBounds.right <= 0 || destBounds.bottom <= 0)
+ return false;
+
+ // Clip the bounds if necessary to fit on-screen
+ if (destBounds.right > this->w) {
+ srcBounds.right -= destBounds.right - this->w;
+ destBounds.right = this->w;
+ }
+
+ if (destBounds.bottom > this->h) {
+ srcBounds.bottom -= destBounds.bottom - this->h;
+ destBounds.bottom = this->h;
+ }
+
+ if (destBounds.top < 0) {
+ srcBounds.top += -destBounds.top;
+ destBounds.top = 0;
+ }
+
+ if (destBounds.left < 0) {
+ srcBounds.left += -destBounds.left;
+ destBounds.left = 0;
+ }
+
+ return true;
+}
+
+} // End of namespace Sherlock