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author | Paul Gilbert | 2015-05-13 20:05:19 -0400 |
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committer | Paul Gilbert | 2015-05-13 20:05:19 -0400 |
commit | 24b93a14be56725d65983082592029ee6d24f3c1 (patch) | |
tree | 9966a182f54813fbafd663d7708b9bc94c5013e0 /engines/sherlock/surface.h | |
parent | afa49212e8dab03a48ec50c900a942c2843bce07 (diff) | |
download | scummvm-rg350-24b93a14be56725d65983082592029ee6d24f3c1.tar.gz scummvm-rg350-24b93a14be56725d65983082592029ee6d24f3c1.tar.bz2 scummvm-rg350-24b93a14be56725d65983082592029ee6d24f3c1.zip |
SHERLOCK: Renamed graphics.cpp to surface.cpp
Diffstat (limited to 'engines/sherlock/surface.h')
-rw-r--r-- | engines/sherlock/surface.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/sherlock/surface.h b/engines/sherlock/surface.h new file mode 100644 index 0000000000..d4a1584968 --- /dev/null +++ b/engines/sherlock/surface.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_GRAPHICS_H +#define SHERLOCK_GRAPHICS_H + +#include "common/rect.h" +#include "graphics/surface.h" +#include "sherlock/resources.h" + +namespace Sherlock { + +class Surface : public Graphics::Surface { +private: + bool _freePixels; + + bool clip(Common::Rect &srcBounds, Common::Rect &destBounds); +protected: + virtual void addDirtyRect(const Common::Rect &r) {} +public: + Surface(uint16 width, uint16 height); + Surface(); + virtual ~Surface(); + + void create(uint16 width, uint16 height); + void blitFrom(const Graphics::Surface &src); + void blitFrom(const Graphics::Surface &src, const Common::Point &pt); + void blitFrom(const Graphics::Surface &src, const Common::Point &pt, + const Common::Rect &srcBounds); + void transBlitFrom(const ImageFrame &src, const Common::Point &pt, + bool flipped = false, int overrideColor = 0); + void transBlitFrom(const Graphics::Surface &src, const Common::Point &pt, + bool flipped = false, int overrideColor = 0); + + void fillRect(int x1, int y1, int x2, int y2, byte color); + void fillRect(const Common::Rect &r, byte color); +}; + +} // End of namespace Sherlock + +#endif |