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author | Paul Gilbert | 2015-08-16 15:01:57 -0400 |
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committer | Paul Gilbert | 2015-08-16 15:01:57 -0400 |
commit | 169404b5f00bebc625e887183526923d5830f342 (patch) | |
tree | 4c46c0946e24bcaf3e62b46b106a44ff5e7aa5dc /engines/sherlock/tattoo/tattoo.cpp | |
parent | 1a9b30a9d3f30c708f2a676d6d9a3aa29a24e39b (diff) | |
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SHERLOCK: RT: Don't allow skipping intro until title is shown
Diffstat (limited to 'engines/sherlock/tattoo/tattoo.cpp')
-rw-r--r-- | engines/sherlock/tattoo/tattoo.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo.cpp b/engines/sherlock/tattoo/tattoo.cpp index 82963cd953..66bba311f2 100644 --- a/engines/sherlock/tattoo/tattoo.cpp +++ b/engines/sherlock/tattoo/tattoo.cpp @@ -98,6 +98,11 @@ void TattooEngine::startScene() { ui._mask1 = _res->load("res08a.msk"); break; + case STARTING_INTRO_SCENE: + // Disable input so that the intro can't be skipped until the game's logo has been shown + ui._lockoutTimer = STARTUP_KEYS_DISABLED_DELAY; + break; + case OVERHEAD_MAP: case OVERHEAD_MAP2: // Show the map |