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author | Willem Jan Palenstijn | 2015-07-22 22:37:40 +0200 |
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committer | Willem Jan Palenstijn | 2015-07-22 22:43:42 +0200 |
commit | 6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch) | |
tree | 503d50902bad2d800165593039d08d5ccf0c98ab /engines/sherlock/tattoo/tattoo.h | |
parent | 5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff) | |
parent | 4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff) | |
download | scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.gz scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.bz2 scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.zip |
Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
Diffstat (limited to 'engines/sherlock/tattoo/tattoo.h')
-rw-r--r-- | engines/sherlock/tattoo/tattoo.h | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo.h b/engines/sherlock/tattoo/tattoo.h new file mode 100644 index 0000000000..a9798dce41 --- /dev/null +++ b/engines/sherlock/tattoo/tattoo.h @@ -0,0 +1,127 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_H +#define SHERLOCK_TATTOO_H + +#include "sherlock/sherlock.h" +#include "sherlock/tattoo/tattoo_darts.h" + +namespace Sherlock { + +namespace Tattoo { + +enum { + INV_FOREGROUND = 167, + INV_BACKGROUND = 1, + INFO_FOREGROUND = 233, + INFO_BACKGROUND = 239, + INFO_TOP = 185, + INFO_MIDDLE = 186, + INFO_BOTTOM = 188, + MENU_BACKGROUND = 225, + COMMAND_FOREGROUND = 15, + COMMAND_HIGHLIGHTED = 254, + COMMAND_NULL = 193, + PEN_COLOR = 248, + PEN_HIGHLIGHT_COLOR = 129 +}; + +enum { + FLAG_PLAYER_IS_HOLMES = 76, + FLAG_ALT_MAP_MUSIC = 525 +}; + +struct CreditLine { + Common::Point _position; + int _xOffset; + int _width; + Common::String _line, _line2; + + CreditLine(const Common::String &line, const Common::Point &pt, int width) : + _line(line), _position(pt), _width(width), _xOffset(0) {} +}; + +class TattooEngine : public SherlockEngine { +private: + Darts _darts; + Common::Array<CreditLine> _creditLines; + int _creditSpeed; + + /** + * Loads the initial palette for the game + */ + void loadInitialPalette(); + + /** + * Load the initial inventory + */ + void loadInventory(); +protected: + /** + * Initialize the engine + */ + virtual void initialize(); + + virtual void showOpening(); + + /** + * Starting a scene within the game + */ + virtual void startScene(); +public: + bool _creditsActive; + bool _runningProlog; + bool _fastMode, _allowFastMode; + bool _transparentMenus; +public: + TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc); + virtual ~TattooEngine(); + + /** + * Initialize and load credit data for display + */ + void initCredits(); + + /** + * Draw credits on the screen + */ + void drawCredits(); + + /** + * Blit the drawn credits to the screen + */ + void blitCredits(); + + /** + * Erase any area of the screen covered by credits + */ + void eraseCredits(); + + void doHangManPuzzle(); +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif |