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author | Paul Gilbert | 2015-07-25 17:24:31 -0400 |
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committer | Paul Gilbert | 2015-07-25 17:24:31 -0400 |
commit | 3e0383ac0c3101460453d8305468db8cc9ac38b2 (patch) | |
tree | c27ab0d486e4616201678175f40c033ddeeffe55 /engines/sherlock/tattoo/tattoo_people.h | |
parent | 8753fa17d302297ff9cd2cc0156397fb4d3da0ed (diff) | |
download | scummvm-rg350-3e0383ac0c3101460453d8305468db8cc9ac38b2.tar.gz scummvm-rg350-3e0383ac0c3101460453d8305468db8cc9ac38b2.tar.bz2 scummvm-rg350-3e0383ac0c3101460453d8305468db8cc9ac38b2.zip |
SHERLOCK: RT: Fix centering screen on person when scene starts
Diffstat (limited to 'engines/sherlock/tattoo/tattoo_people.h')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_people.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/engines/sherlock/tattoo/tattoo_people.h b/engines/sherlock/tattoo/tattoo_people.h index fb3f6e7628..0983ca4dcc 100644 --- a/engines/sherlock/tattoo/tattoo_people.h +++ b/engines/sherlock/tattoo/tattoo_people.h @@ -176,6 +176,12 @@ public: */ void synchronize(Serializer &s); + + /** + * Walk Holmes to the NPC + */ + void walkHolmesToNPC(); + /** * This adjusts the sprites position, as well as it's animation sequence: */ @@ -207,9 +213,9 @@ public: virtual void setObjTalkSequence(int seq); /** - * Walk Holmes to the NPC + * Center the visible screen so that the person is in the center of the screen */ - void walkHolmesToNPC(); + virtual void centerScreenOnPerson(); }; class TattooPeople : public People { |