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author | Paul Gilbert | 2015-06-17 22:04:52 -0400 |
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committer | Paul Gilbert | 2015-06-17 22:04:52 -0400 |
commit | 94d7928dbc7ea1d2de0e82f69a3b5d255f2319fd (patch) | |
tree | ca08be388ea7f197a4a317c23d6b6cdf666d5911 /engines/sherlock/tattoo/tattoo_talk.cpp | |
parent | 65b794a7505aeb5ab1667e8fd9ac5de687478757 (diff) | |
download | scummvm-rg350-94d7928dbc7ea1d2de0e82f69a3b5d255f2319fd.tar.gz scummvm-rg350-94d7928dbc7ea1d2de0e82f69a3b5d255f2319fd.tar.bz2 scummvm-rg350-94d7928dbc7ea1d2de0e82f69a3b5d255f2319fd.zip |
SHERLOCK: RT: Implemented pullNPCPath
Diffstat (limited to 'engines/sherlock/tattoo/tattoo_talk.cpp')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_talk.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sherlock/tattoo/tattoo_talk.cpp b/engines/sherlock/tattoo/tattoo_talk.cpp index c64ae2e805..ef00c3c35a 100644 --- a/engines/sherlock/tattoo/tattoo_talk.cpp +++ b/engines/sherlock/tattoo/tattoo_talk.cpp @@ -704,7 +704,7 @@ OpcodeReturn TattooTalk::cmdWalkHolmesAndNPCToCAnimation(const byte *&str) { Scene &scene = *_vm->_scene; CAnim &anim = scene._cAnim[cAnimNum]; - if (person._npcStack == 0) + if (person._pathStack.empty()) person.pushNPCPath(); person._npcMoved = true; @@ -730,7 +730,7 @@ OpcodeReturn TattooTalk::cmdWalkNPCToCAnimation(const byte *&str) { Scene &scene = *_vm->_scene; CAnim &anim = scene._cAnim[cAnimNum]; - if (person._npcStack == 0) + if (person._pathStack.empty()) person.pushNPCPath(); person._npcMoved = true; @@ -752,7 +752,7 @@ OpcodeReturn TattooTalk::cmdWalkNPCToCoords(const byte *&str) { TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; - if (person._npcStack == 0) + if (person._pathStack.empty()) person.pushNPCPath(); person._npcMoved = true; @@ -779,7 +779,7 @@ OpcodeReturn TattooTalk::cmdWalkHomesAndNPCToCoords(const byte *&str) { TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; - if (person._npcStack == 0) + if (person._pathStack.empty()) person.pushNPCPath(); person._npcMoved = true; |