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author | Paul Gilbert | 2015-10-12 21:42:35 -0400 |
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committer | Paul Gilbert | 2015-10-12 21:42:35 -0400 |
commit | fc6bde8f2388aa39bd976f2e2d7b9daab38c134a (patch) | |
tree | 038f8e97e2079959b7d8e0c83ccb54798646d4da /engines/sherlock/tattoo/tattoo_talk.cpp | |
parent | 8bed2184154dab111c374c46562763386c47cda0 (diff) | |
download | scummvm-rg350-fc6bde8f2388aa39bd976f2e2d7b9daab38c134a.tar.gz scummvm-rg350-fc6bde8f2388aa39bd976f2e2d7b9daab38c134a.tar.bz2 scummvm-rg350-fc6bde8f2388aa39bd976f2e2d7b9daab38c134a.zip |
SHERLOCK: RT: Slightly increase movement speed
This may cause slight timing issues when doing animations of Holmes
playing musical instruments; I've already added special cases for
several of them to still keep animations in sync with the music
Diffstat (limited to 'engines/sherlock/tattoo/tattoo_talk.cpp')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_talk.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_talk.cpp b/engines/sherlock/tattoo/tattoo_talk.cpp index a4ceca042b..dd5c821d22 100644 --- a/engines/sherlock/tattoo/tattoo_talk.cpp +++ b/engines/sherlock/tattoo/tattoo_talk.cpp @@ -192,6 +192,9 @@ void TattooTalk::talkTo(const Common::String filename) { if (filename == "wilb29a") events.incWaitCounter(); + if (filename == "keys33d") + events.setFrameRate(30); + Talk::talkTo(filename); if (filename == "wilb29a") @@ -200,6 +203,8 @@ void TattooTalk::talkTo(const Common::String filename) { events.decWaitCounter(); events.setCursor(ARROW); } + if (filename == "keys33d") + events.setFrameRate(GAME_FRAME_RATE); } void TattooTalk::talkInterface(const byte *&str) { |