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authorPaul Gilbert2015-06-19 19:45:06 -0400
committerPaul Gilbert2015-06-19 19:45:06 -0400
commit4ce4431c61092ed58e072f3f01f785cad796ab87 (patch)
treecc3faccec5df9d34025454708d404353ae14dbf0 /engines/sherlock/tattoo/widget_inventory.h
parent5446df8e6161b4066d5447e35f8803143018d404 (diff)
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SHERLOCK: RT: Beginnings of inventory menu widget
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_WIDGET_INVENTORY_H
+#define SHERLOCK_TATTOO_WIDGET_INVENTORY_H
+
+#include "common/scummsys.h"
+#include "sherlock/tattoo/widget_base.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Tattoo {
+
+class WidgetInventory: public WidgetBase {
+private:
+ int _invVerbMode;
+ int _invSelect, _oldInvSelect;
+ int _selector, _oldSelector;
+ int _dialogTimer;
+
+ void loadInv();
+public:
+ int _invMode;
+public:
+ WidgetInventory(SherlockEngine *vm);
+ virtual ~WidgetInventory() {}
+
+ void load(int mode);
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif